====================TEAMFORTRESS MAP====================TEAMFORTRESS MAP==================== DATE: February 1998 EMAIL: (could change quite a lot, use ICQ) anita.newman@virgin.net AUTHOR: Eciton (A. Newman) NAME: 2cylin4 (what a name, so original, so inspired ;) ) THE MAP: This is my first attempt at a teamfortress map. I created it to be very small, for three reasons: 1. There are plenty of big maps 2. Servers often don't have more than 10 people on 3. Small maps run faster. It sort of evolved from the idea of a wall in the middle, which is accessible to both teams. I added the bases, and they evolved from there. There is no water, as I find it becomes too easy to die in it if you are lagged. This is a player's map: it is shoddy, but designed for easy playing- no lifts to get trapped in by lag, no water to drown in, and no doors to get stuck shut by your lag. Also, there are no respawn rooms, so this discourages somewhat respawn camping, and makes the game a lot faster. I used fast respawning packs to give ammo and health, as I found that waiting for ammo/health/armour was really annoying. There are two of these per team. There are no special features on the map: just get the flag :) EDITOR: I made it on worldcraft 1.1a, which is brilliant, and QuArK for some entity modification. It took about 3 weeks of sporadic work, so about 5/6 hours or so. I used rvis, qbsp256c and light. MAP DATA: The data for this is here, although it was done in a dosbox so some data is lost: qbsp: entdata 12813 31 textures 127 seconds light: 112 entities 535 seconds 216712 lightdatasize vis: 916 seconds 30797 compressed visdata size TOTAL TIME: 1578 seconds KNOWN BUGS: 1. In steep tunnels, grenades drop through floor 2. Top red stairs are red 3. Little gaps here and there 4. Can drop past air tunnel (I did this deliberately, just tellin' ya :) ) 5. Misaligned textures 6. Hundreds of 'brightness' fields which I couldn't be bothered to remove appear on startup. Guaranteed removal if you like this version :) 7. Says sf's home on startup, though it might not be <:0 8. When I test it I always appear in the same place: feedback on multiplayer necessary. MACHINE: This was done on a Gateway 2000 P200 MMX with 32MB RAM, 10.2GB HDD, 3dfx, 4MB video card. ME: I'm Anthony Newman, from Windsor, UK, and on servers as Eciton (Latin for Ant [real name] :) ) THANKS: Thanks to the teamfortress team, ID software, and the makers of worldcraft and quark. Also, thanks to the makers of other maps (chaos1 +2fort5) for giving me examples of tf_goals and packs. Enjoy! and give me feedback on ICQ: 6131368 PS: sorry this text file is a bit disorganised :), but I couldn't be bothered to plan it etc.