**** THIS TEXT FILE HAS BEEN UPDATED **** **** This map designed for the TeamFortress v2.6+ quakeC mod **** Release Date: January 21st ================================================================ Title : Two Forts: Classic Revision Filename : 2fort4r.bsp Revision : Dill-Hole : tYpe O- Original Map Design : John Cook Email Addresses : typeo@aros.net rclapp@flash.net cookj@king.cts.com (Jojie) URLs : to be released http://www.teamfortress.com/ (TeamFortress Software's Website) Description : TeamFortress v2.5+ Capture the Flag style map Additional Credits to : -id for making Quake -TFS -The TF Community for keeping this game alive -John Cook of TFS for all his hard work on the early versions of Two Forts and permission to release this map. ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.5 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com TeamFortress : Yes, up to 32 players supported for QW Single Player : Nothing to kill, no guns Cooperative : No Deathmatch (2-16) : No Difficulty Settings : No New Sounds : No New Models : No New Textures : A few New Music : No Demos Replaced : None AutoTeam : No Hook : No * Construction * Editor(s) used : Quark QBSP Light rVIS 1.0 Known Bugs : None Yet Notes : I have been getting sick of all the hacks out there that were for regular 2fort4, but liked the map and seen how I could change it a bit to make a classic come back, and make a few changes that I felt was a good revision. Thanks to the people that helped with the ideas.. Digital Jedi, AssChunk, Entropy, and a few others that helped make this possible. Enjoy, and do not worry about the hacks anymore, the .map will NOT be released. =] Things changed :#1-) the bump in the red base is gone YAY #2-) the texturess are all fixed no more mixed textures that look very confusing. #3-) Lighting, its more even in both bases, for instance the Red base no longer has a shadow in the key room and the blue base has a dark grate now. #4-) Elevator has been changed, it has a delay on it so more than 1 person has time to get on it without good timeing, also speaking of which, it also will go up and down no matter if a person is on it or not meaning the person who likes to talk while standing on the elevator will not be a factor, cause it in time will come back down. (meaning you can id this dumb ass) #5-) the walls on the red and blue side have been evened out near the sniper deck so that you can gren jump over both now. #6-) the upper supply door has been made wider so not only 2 people can fit in at once, but also makes the people who like to build sentries a bit sad. #7-) some of the walls, and other things (entities) have been changed so that people can NOT use the hacked version of 2fort4, (they coudln't even edit the version of 2fort4hack if they had it to make it like this map. so no more hacked maps YAY, and no I am not going to release this .map file =]