*** this map designed for the TeamFortress quakeC patch *** http://www.planetquake.com/teamfortress June 16th, 1998 ================================================================ Title : 2fort5 Steal Filename : 2FORT5ST.ENT Author : Jim "Rev.Hippie" Davis (hippie@multipro.com) Author (Original BSP) : John 'Jojie' Cook (cookj@cts.com) Devin 'Network' Jenson (devin@cagent.com) with special thanks to Someone (one@mindless.com) Description : A keep-away (steal) version of 2fort5. Where to get it : http://www.net-alert.com/pub/quake/tfmaps/2fort5st.zip ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes, works for 2-32 players, best for 8-24 Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : 2fort5 (by John Cook, of course) Editor(s) used : BSP2ENT and EntEd Known Bugs : None. Build Time : Have to do it yourself, it's an ENT patch. ================================================================= Details: This map is designed specifically for the TeamFortress quakec patch v2+. This is an entity-only update to 2FORT5.BSP. This essentially CONVERTS the game from Capture-The-Flag to Keepaway. Only the server needs to install this! Move this file into your maps directory with QBSP.EXE and 2FORT5.BSP, and run qbsp -onlyents 2fort5st.ent 2fort5.bsp Gameplay: There is one flag in the middle of the bridge. Anyone can take it. As long as the person that takes it keeps it, his team gets 1 point every 20 seconds. If he dies, the flag immediately returns to the bridge. If he touches either of the basement touchpads (where the flags normally reside), his team gets an additional point and 5 health every 20 seconds. If he touches either of the attic touchpads (where the capture point normally is), his team gets an additional point and 5 seconds of quad power every 20 seconds. Changes: - There is only one flag. It is in the middle of the bridge. - The flagbearer cannot enter the upstairs supply room--he will die. He also can't enter the sniper nest RESPAWN room. He can enter the supply room, but if someone holds open the spawn room door and he runs in, it will kill him. - Anyone can enter the sniper supply room and the basement supply room in either base. - The wind tunnel pushing enemies out of the sniper supply room has been removed.