**** This map designed for the TeamFortress v2.8 quakeC mod **** 04/17/99 ================================================================ Title : 2FortHM v1.0 Filename : 2forthm.zip Author : Robert Leroux (]HM[ Platinum -=JDL=-) Url : http://members.tripod.com/~HMPlatinum/index.html Concept : Email Address : hmplatinum@geocities.com Description : TeamFortress v2.9 Quake Map Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress ================================================================ * Play Information * You need the TeamFortress v2.8 (or later) QuakeC patch, get it at http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : Yes New Graphics : No New Music : No Demos Replaced : None * Construction * Editor(s) used : Qoole v2.50 Known Bugs : None that I'm aware of Build Time : About 9.5 Hours Thanks to : (endless list entered here) Textures: Used textures from Quake registered version along with the following: Models: TF_flag.mdl pack.mdl setup: 2forthm.bsp goes in drive:\quake\fortress\maps tf_flag.mdl goes in drive:\quake\fortress\progs pack.mdl goes in drive:\quake\fortress\progs capit.wav goes in drive:\quake\fortress\sound thunder.wav goes in drive:\quake\fortress\sound arm.wav goes in drive:\quake\fortress\sound Server info: A fairly large map that should handle 32 people (max 16 per team). Spam packs included. General overview: A 2fort-style map which blends a few features from several of the more popular maps (popular with me, at any rate). The spam packs are "full-service", including resupply of 1 detpack. Bring the enemy flag back to your flag pedastle to cap. Notes: Have fun. If you like my map or don't like it, let me know. CONSTRUCTIVE criticism always welcome. If you feel the need to flame, go light your own farts.