================================================================ >>>> This map designed for the TeamFortress v2.8 quakeC mod <<<< Title : The Tower of Fools Filename : 2ftowers.bsp Author(s) : Tim Whitson, a.k.a. Cirdan Email Address : Cirdan@concentric.net WebPage : http://www.concentric.net/~cirdan Description : Two Fort design with a large Battle Room in the middle. ================================================================ * Play Information * Level Name : The Tower of Fools Single Player : No Cooperative 1-32 Player : No Deathmatch 2-32 Player : No TeamFortress : Yes Difficulty Settings : No New Sounds : Yes New Graphics : Yes (Actually just old ones I had to rename.) Sound Track : No Demos Replaced : None .map Included : No What's included inside this ZIP file, and what's more helpful, the directories you need to place things into. 2FTowers.bsp - /Quake/Fortress/Maps Flagcap.wav - /Quake/Fortress/Sound/Items Yh.wav - /Quake/Fortress/Sound/Items Enemy.wav - /Quake/Fortress/Sound/Items skey.mdl - /Quake/Fortress/Progs gkey.mdl - /Quake/Fortress/Progs You might already have these files, especially the wavs, but they need to be in the directories I called out since that is where the map will look for them. Software needed to play : (ctf, normal quake etc.) Quake (registered) and TeamFortress (not really needed but kinda boring without it.) Comments : Two Fort Design. You must get the key to unlock the door to your enemies flag room. The keys are kept high in the Battle Room. There are quite a few places for snipers and others to camp in. I believe TF was pretty much designed around defense and offense. Well, for those that don't understand defense, that means you find a good place to wait, ambush and kill your attacker, or what is commonly called "Camping". Second in a collection of maps by The Fool's Quarter. * Construction * Base : Original Construction Build Time : About a year off and on. Times & stats : System Used : PII 300, 130 Megs of RAM Txqbsp : 43 sec RVis (-level 4) : 744 sec Light (-extra) : 445 sec Texture WAD used: Basic Quake WAD with some addons from the TeamFortress world. Editor(s) used : Quark and EntEd Known Bugs : None * Legal Stuff * (c) 1999 Tim Whitson. All rights reserved. This level may be distributed via any means as long as there is no charge to the recipient. Thanks: Id Software, the greatest of games. TeamFortress, making a great game even better. QuakeWorld and GameSpy, I never knew life on the internet could be so easy. Last by not least, Armin Rigo for Quark, what a great and easy to use program. Thanks a lot!