**** This map designed for the TeamFortress v2.1 quakeC mod **** ================================================================ Title : 2Fort HNiC Filename : 2HNiC1 Author : Craig Hauser (Blog) Email Address : blog@hotmail.com Description : TeamFortress v2.1 or better Quake Map Additional Credits to : Makers of TeamFortress, QED, QME, ID software for making Quake, and anyone who tested map. ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.1 QuakeC patch, which can be downloaded from http://www.telefragged.com/teamfortress or from ftp.cdrom.com Single Player : Only for testing Cooperative : No Deathmatch : No (has team start places only) Team Fortress : YES (has 16 start postions) Difficulty Settings : No New Sounds : Yes pqr.wav New Graphics : Yes pqr.mdl Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Qed, Qme, and Sound Recorder Known Bugs : After 10 caps, a secret thing activates. A result of the activation causes the hwguy to not fire the assult cannon normally. Total Build Time : 656 seconds (almost 11 min) BSP : 76 seconds LIGHT : 205 seconds VIS : 375 seconds (level 4) GL support : YES!!!! * Game info * To start place pqr.mdl in your quake\fortress\progs. Next place pqr.wav in your quake\fortress\sounds\items. Last put the 2HNiC1.bsp and this txt file in your quake\fortress\maps directory. This is a 2 team capture-the-flag style map. Team 1 and team 2 have their own base, at opposite ends of the map. There are 4 ways into each others bases. The underwater tunnel which has rubble that needs to blown with a detpack, The main entrance, the cart that goes between sniper nests, and finally the bridge which connects to the ramp room of each base. There is a section of the hall to the bridge that can be blow with a detpack. The objective is to infiltrate the enemy base, take the enemy key which is in their basement. The key must then be taken to your basement and placed on the caution pad. The team who captures receives 10 frags and the person who captured gets an extra 5 frags. I did this to encourage people to capture the key. Any team who captures the enemy key 10 times will receive a bonus, this you will have to wait and see what it is! There are resupply points on different levels of each fort, these only activate for the owners of the fort. In the respawn room there is a resupply place. There is also 5 bars, inbetween each is a place to get the TF armor. N.B. The grappling hook has been removed in this level. If you notice any problems or major things that need to be changed, feel free to email me (blog@hotmail.com) also if you like the level or just want to know how I did anything, I will be glad to tell. * Legal stuff * NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS. THIS MAP SHALL BE AVAILABLE FREE AND ONLY FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE IS FOLLOWED. FOUR (4) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP WITHOUT MY PERMISSION. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK.