**** This map designed for the TeamFortress v2.7 quakeC mod **** 2/2/98 =======================Map Information========================== Title: Midnight Rumble Filename: 2Night1.zip Author: Matt Wilson ([TG]Edge) Email: matthew.wilson@stud.umist.ac.uk ICQ UIN: 4758249 (Wils) Description: TeamFortress v2.7 Quake Map =======================Play Information========================= This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player: No Cooperative: No Deathmatch: No TeamFortress: Yes Difficulty Settings: No New Sounds: Yes New Graphics: Yes New Models: Yes New Music: No Demos Replaced: None Level vised for GL: Yes ========================Construction============================ Base: Fresh start Based on a number of maps, including Chaos, 2fort5 and 2tech4 Editor(s) and Utilities used: Worldcraft, EntEd, Vici, Rvis, Minlight, BSP2Wad Known Bugs: Not really a bug, but the sloping edges in the respawn rooms are pretty damn annoying :) Construction Time: 5 Weeks On and Off Build Time: 406 seconds Build Computer: Intel P200, 32Mb RAM Vis Level 4: 16431 seconds Light: 1565 seconds ========================Installation============================ This archive contains 5 files. - 2night1.txt You're reading it now. - 2night1.bsp The map file. Put it with your other TF maps. - duck.mdl This goes in your fortress/progs directory. - cars.wav Put this in fortress/sound/items if you don't have it already. - readme.txt Readme file for quick install, plus some additional info. ==========================Gameplay============================== This is a standard TeamFortress CTF style map. There are two teams to this map. Blue and Red. POINTS SYSTEM: 10 team points for each capture 10 frags for each team member for each capture their team makes. Individual frags count in this game. FEATURES: - Sniper Deck - Working waterfall :) - Alternative flag-room routes - Lava-filled tunnel - Adjacent flag capture point rooms - Track 7 of the Q2 CD as theme music (requires the Q2 CD :) ) - Two (count em!) motorised ducks! Muahahahah! =========================Misc. Info============================= Thanks to TFS for the TeamFortress quakeC mod, and to id Soft. for Quake, easily the best online multiplayer game ever created. Also thanks to Wombat[EQ] (or should that be Earthquaker Wombat?) for the sniper hole idea, Bear[SG] for wandering round cooing and aha-ing just like last time :), and to the rest of [TG] who helped me test the bloody thing till it worked properly. Note: I prefer to be contacted using ICQ if possible, since i'm usually online 24 hrs a day :) ===========================Legal Stuff======================================= (c)copyright 1997 by Matthew Wilson NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED FIVE (5) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. email: matthew.wilson@stud.umist.ac.uk ============================================================================= End of text file.