**** This map designed for the TeamFortress v2.8 quakeC mod **** **** (It also works fine with v2.6 and v2.7) **** **** **** **** Doc last updated on: 20/5/98 **** =======================Map Information========================== Title: Midnight Rumble 2 Filename: 2Night2.zip Author: Matt Wilson ([EQ]Edge) Email: matthew.wilson@stud.umist.ac.uk ICQ UIN: 4758249 Description: TeamFortress v2.8 Quake Map =======================Play Information========================= This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player: No Cooperative: No Deathmatch: No TeamFortress: Yes Difficulty Settings: No New Sounds: Yes New Graphics: Yes New Models: Yes New Music: No Demos Replaced: None Level vised for GL: Yes ========================Construction============================ Base: Update of 2night1, with influences from a number of maps including Chaos, 2fort5, 2tech4 and 2nuke2 Editor(s) and Utilities used: Worldcraft, EntEd, rVIS, Arghlite, BSP2Wad, MipDip, Q2toWad, WinPak, wQBSP Known Bugs: None known Construction Time: 3 weeks (update of original map) Build Time: 1502 seconds Build Computer: Intel P200, 96Mb RAM Vis Level 4: 17179 seconds Light: 3020 seconds ========================Installation============================ This archive contains 5 files. - 2night2.txt You're reading it now. - 2night2.bsp The map file. Put it with your other TF maps. - duck.mdl This goes in your fortress/progs directory. - cars.wav Put this in fortress/sound/items if you don't have it already. ==========================Gameplay============================== This is a standard TeamFortress CTF style map. There are two teams to this map. Blue and Red. POINTS SYSTEM: 10 team points for each capture 10 frags for each team member for each capture their team makes. Individual frags count in this game. CHANGES FROM 2NIGHT1: - One of the ducks has gone walkabout :) - Outside has been split into two seperate areas, with extra passageways to and from each - Lava in lower tunnel replaced by slime - Extra clip brushes to prevent 'sticking' in key areas - Doors added to some main crate room entrances/exits - Watefall section replaced with rocky tunnel - Some textures replaced with imported Q2 textures - Several secret 'features' added - Entrance to slime/lava tunnel improved =========================Misc. Info============================= Thanks to: - TFS for the TeamFortress quakeC mod, and to id Soft. for Quake, easily the best online multiplayer game ever created - [EQ]Wombat and [WK]Golliwog who helped me test the various flag entities, as well as suggesting a lot of new ideas and tweaks. - [QTL]Cepheid for the use of his webspace for downloads during the beta test. - [DA]Titanic for the use of his server during same period. - Everyone who turned up to the 4 hour test on a dodgy fullbright level 3 vised map and went 'oooh' and 'aah' a bit nonetheless :) EarthQuakers homepage: http://www.llamanet.net/earthquakers/ UK Fortress Newsdesk: http://www.llamanet.net/ukfn/ Skills for Kills (TF Patch by Golliwog): http://www.llamanet.net/skills4kills/ Note: I prefer to be contacted using ICQ if possible, since i'm usually online 24 hrs a day :) ===========================Legal Stuff======================================= (c)copyright 1997 by Matthew Wilson NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITIES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED FOUR (4) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. email: matthew.wilson@stud.umist.ac.uk ICQ UIN: 4758249 ============================================================================= End of text file.