**** This map designed for the TeamFortress v2.6 quakeC mod **** 10/11/97 ================================================================ Title : Strongholds Filename : 2strong.bsp Author : David Paxson Email Address : civid@hotmail.com QW : civid Description : TeamFortress v2.6 Quake Map =============================================================== * Play Information * This map does not work properly without the TeamFortress v2.6 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress Single Player : No Cooperative : No Deathmatch (2-32) : Yup, Team DM only TeamFortress (2-32) : 32 people. A must. Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : From scratch Editor(s) used : Worldcraft 1.5b (Registered) Known Bugs : Might be some vis probs (my first map) Build Time : Bout a month Light : (Extra)bout 2 hours RVis : (Level 4) about 8 Hours (Transparent Water Vis) * Revison History * Aug, 15, 1997 - I was bored, Summer was hot. Had a cool level idea Aug, 16, 1997 - After spending 3 hours... I got the floors done =] Aug, 18, 1997 - decided to stick a Hill in the middle with some cute little water type mote things. Yay =] Aug, 19, 1997 - started on the base, Got the basic layout done Aug, 21, 1997 - Finised the map. Then thought to my self "How the hell do I make this work in TF?" Gave up on the map. Nov, 2, 1997 - Showed kruruk[LOL] my level, told me about the world of "Ents" Started the map again Nov, 3, 1997 - THE ENTS WORK. THE MAP WORKS. YAY! Nov, 5, 1997 - Decided to stick cute little nuke-able tree in the map. They No work, So they go bye bye, I think I left one in. Nov, 6, 1997 - Map Totally done. Yay. Gib away.