**** This map designed for the TeamFortress v2.5 and higher quakeC mod **** Release Date: january 8, 1998 ================================================================ Title : 2tallforts Filename : 2tallforts.bsp Author : James I. Battles aka: Hank or MaTr1X Hank Email Address : battles@cybertron.com web page : http://okaloosa.com/law/bailbonds Description : TeamFortress v2.5+ 2fort style map Additional Credits to : My buddy Jeremy morton dba:ENTED He was very instrumental in my entity education! : -id for making Quake -The guys at TF -Ben Morris for WorldCraft -My Family for putting up with me! -All the map makers of TF Maps =============================================================== * Play Information * This map does not work properly without the TeamFortress v2.5 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com TeamFortress : yes Single Player : Nothing to kill, no oppenent Cooperative : No Deathmatch (2-16) : No Difficulty Settings : No Sounds : they are not new , but put the gfb.wav and gfr.wav in your fortress/sounds folder.If you don't like them rename what ever you want to these variables. New Models : No New Textures : No New Music : No Demos Replaced : None AutoTeam : No Hook : No * Construction * Base This is a small map I kicked out while I was fixing my first 2 maps. I originally used this map for my learning process to correct problems on the other 2. I prematurley released one of the other maps,but I hope no one uses it because it was crudely prepared.I will be re-releasing the map called hcamp corrected.I am not going to release any more tall maps after these because of the viewing grey that comes with too much visual height.Look for 2 more maps to follow this one very soon. Editor(s) used : WorldCraft ented wqbsp rVIS 1.0 Known Bugs : No Build Time : wqbsp : <88 sec. light -extra : about 2656 secs rVIS -level : about 776 secs * Other Info * Description: This is similar to all the rest. you have two forts opposite each other, with a pretty mean snipage setup on the roofs. I believe in face up confrontation, so get prepared. Steal their flag and head for your fort's basement. There you will find a tunnel, that will lead you to the elevator the scoring point is on the cliff next to your fort,where all the snipage will be going on. There is backpacks abounding , some with ammo , some with armor and some with some of everything including both grenade types and detpacks! Some backpacks can be used by both team and some cannot. Health is scattered around. and the respawns lower are team_no setups to protect us grownups from the cheap kill.I even added some art:) This map is freeware. Enjoy it and remember if you don't like the map It is not the end of the world. Installation: Well! you ought to know by now------fortress/maps=bsp file fortress/sound=wav and I think the flg.mdl's are just fine so I haven't added any, but if I do in the future then it would be: fortress/progs=mdl's NOW GET OUT THERE AND KILL SOMETHING IN A TEAM SPIRIT!