2Tech4 official page: www.warzone.com/someone/2tech/ TeamFortress v2.6 Quake Map 11/24/97 ======================= Map Information ======================== Title : 2 Tech version 4 Filename : 2tech4.zip Author : Kyle (>V< Someone ) Web Page : www.warzone.com/someone (Someone's TF) Email : one@mindless.com Description : Fast paced, GL optimised Teamfortress map ======================= Play Information ======================== This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes New Sounds : Yes New Graphics : Yes New Models : Yes New Music : No Transparent Water : Yes ======================= Construction ======================== Base : 2Tech3, but originally scratch Editors used : WorldCraft, EntEd, BSP2Wad, QuArK (for textures) Known Bugs : Blue base, Flashing hall there's a qbsp bug. Construction Time : month + Compile Computer : Win95 P133 32 Megs RAM Qbsp : 1106 seconds Vis Level 4 : 8860 seconds Light : 868 seconds Other Info : There are 76 bsp models. (*#) ======================= Installation ======================== This archive contains 3 files. ========Basic ======== 2tech4.txt 2tech4.bsp Put these in fortress\maps ====================== ========Sounds======== qpi1.wav qpi2.wav cap1.wav cap2.wav rep1.wav Put these in fortress\sound\items ====================== ========Models======== batt.mdl dtree.mdl megac.mdl v_mega.mdl Put these in fortress\progs ====================== ======================= Game Play ======================== This is a TeamFortress map. There are 2 teams to this map. Blue and Red. Blue and Red fight eachother to capture the enemy flag. Blue and Red's bases are identical except for the textures. There are a lot of interesting devices to make this map interesting and more fun to play: -Normal Flag Capture : Take enemy flag from their basement and take it back to your flag texture in the Ramp Room. -Battery Capture : A Battery resides in the Top Basement, behind a rock wall. The rock wall can be destroyed by a detpack. When taken to your team's Spotlight on the Sniper Loft, it will award 5 frags to the capturer, and turn on the loft's Spotlight for 5 minutes giving the enemy snipers the disadvantage -Hacking : Engineers can help their teammates by Hacking open enemy doors. This helps for getting people in and out of the enemy base. The Hacking Terminals are located in the main Ramp Room and are switches on the computers. The Engineer can Hack the following: -Front lift -Ramp refil -Basement refil -Main lift -Cave lift doors -Back exit lift -MegaCharge : This is somewhat a secret, there is a MegaCharge, Which gives the carrier Quad, Pentagram, and Invis for 10 seconds, plus it refils everything to the max. (grenades, health, armor) This is extremely useful for penetrating ramp defense. -Spy Detectors : There are two Spy Detectors in this map, one of them in the entrance to the Ramp Room. The other in the Basement. The Spy Detectors indicate if an enemy comes through, regardless of their being undercover. POINT SYSTEM: 10 Frags are awarded for the flag capturing team 5 Frags are awarded to the player who gets the enemy battery and installs it in the flashlight. ======================= Changes since 2Tech3 ==================== -Spotlight feature added : taking your battery (in enemy base) to your spotlight (on sniper loft) will light up the enemy sniper area -Little perfectionist changes, 'cleaner' refil, ASCII flag status... -Second route to main room -Second route from Ramp Room to Basement -Fixed small brush and texture allignment errors -Easy place for Engineer to hide between hacking -Muchly better gameplay ======================= Misc Information ======================== Thanks go out to TFS (www.teamfortress.com) for making TeamFortress, id Software (www.idsoftware.com) for Quake, LoH-Ki for the new MegaCharge model which is a skeleten thing with a V (Fifth Element) Rastlan for EntEd (www.lockandload.com/ented) Thundercok for helping me with various stupid questions, and Network for his wonderful TFConsole page (http://tfconsole.clanoski.com) (c)copyright 1997 by Kyle Graehl