================================================================ Title : Two Towers Filename : 2towers.txt Author : friday jones Email Address : fries@hog.net Map web site : http://www.hog.net/2towers.zip ================================================================== This archive contains six files: -2towers.txt Description & building information -2towers.bsp That's the map. It goes to fortress/maps -2towers.map The universally-readable source for this map -2towers.qed The source for this map, readable by QED2 (an editor) -2towers.wad The texture source for this map -2towers.prt In case you want to re-Vis this for GL ================================================================== Revision Info: This is the original release version. Since this is my first Quake map ever, and since TeamFortress (which ROCKS!) is pretty complex technically, I might have made some errors in my TF Entities that only a rank newbie would make. If so, please forgive any such mistakes in advance, and please don't throw out the baby with the bathwater! If I made any big errors, I would REALLY appreciate some advice on how to correct said errors. Send any such info to fries@hog.net. That's why I included all the source material, such as the MAP file, the WAD file, the QED file, and a fully-LIGHTed and VISed BSP file. ================================================================== Play Information: Capture the flag style map-- two teams, two flags. The flags are in the enemy's base. Two towers, with deep moats, bridges, and battlements sit across two short straight WWI-style trenches. If you can fight your way up through the enemy's tower, out the back is a catwalk leading into the palace. Utility rooms are in each palace, consisting of an armor room, an ammo room, and a medpak room, as well as a Teamspawn Point room. The flags are in throne rooms, and the goals are atop the towers. ================================================================== Features summary: -This is not a complex map, nor a labyrinthine one, but it is pretty big, and I believe that it can handle a full 32 players. -Underwater access points for hunting sniper butt. -One respawn room per team, with three respawn points each. -Huge outside area with trenches, towers, moats, and shadowy corners... -Architecture allows all classes to be useful... -Large spaces, with defensible chokepoints (but not TOO defensible)... ================================================================== TeamFortress : Yes Single Player : Possible, but boring as heck Cooperative : No Deathmatch : No Difficulty Settings : No New Sounds : No (I include no sounds other than water, torches, and windsuck.) New Graphics : No, I got my textures from CDROM.COM New Monsters : No New Demos : No New Models : No QuakeC Patches : No Construction: Base : Original first-revision map Editor used : Qed2 Known Bugs : Perhaps it's just Qed2's fault, but a couple of boxes of spikes in the Red Team's ammo room aren't showing up, no matter where I put them, and even when I install brand-new entities to replace them. Build Time : About 40-60 hours to edit, about two minutes to BSP it, about 90 seconds to LIGHT it at "Extra/Final" setting, and about an hour to VIS at the "Full/Normal" setting, Level 4. Copyright and yadda-yadda-yadda-ratcheta: Thanks to all quake and teamfortress players and designers. Thanks to the makers of Qed2 (I think), for putting the tools in my hands. While I reserve full copyright rights to this intellectual property, I hereby grant permission to any and all persons to use this map as a base to create another, as long as they give me full credit for providing the base map in their documentation and welcome screen. I also grant permission to any server sysop to run this map as he or she sees fit, and to edit any entities necessary. If a modification is made that will render the original release BSP file inoperable on a PLAYER'S system, I ask the server sysop to please change the filename from "2TOWERS.BSP" to a variant of that name, such as "2TOWER01.BSP," or "4TOWERS.BSP," and to make that modified map available for player download.