================================================================ Title : Twin Trees Filename : 2Cave4.txt Author : Mathieu Perrenoud Email Address : mperreno@iismail.unil.ch Description : Hi! So, here is my map. It's based on the 2Fort System, with a river in the middle, but without Forts. In fact, the forts are subterranean. I've always dreamt to have platforms on trees for sniping. I tried to build a map in a forest, but trees take many brushes and Quake doesn' t like too much open spaces full of polyhedrons, so I completely changed my mind about the map but kept the tree idea. Sadly, in this map, there is so many sniping nests that the trees are a bit useless (they're placed in the most open area of the map..). The forts are basically symetric with two main entrances and a subway between both with an entramce in the river. Those are obstructed with doors that will open only for their team, but you can blow them away with a DetPack. You capture the flag in front of the altar, in the Flag Room. The capture gives you 15 frags and 10 for the team, to encourage flag capture and not only killing strategy. You'll also receive a 1 minute Quad, just in case you would like to frag some people too. Questions, commentaires, reflexions??? Une seule adresse: mperreno@iismail.unil.ch Merci a Crooty pour son aide et ses precieux conseils d'architecte. ================================================================ * Play Information * Single Player : No Cooperative : Yes Deathmatch : No Difficulty Settings : No New Sounds : No New Graphics : No New Monsters : No New Demos : No New Models : No QuakeC Patches : No * Construction * Base : Editor(s) used : Quake Army Knife, Version 4.07 Known Bugs : You can get stuck in the wind corridor at the exit of the central mirador, depends on how you jump in the hole! You can't see the Red Sarcophage door from behind!! Build Time : About a week Comments : I want to put some secret places behind the falls. With stuff or teleporters or even other goals.