**** This map designed for the TeamFortress v2.9 quakeC mod **** !!!! Server Admins - see the Gameplay section - v. important! ======================= Map Information ======================== Title : Accelerator 2000 Filename : accel2k.zip Author : [EQ] Voodoo Email : mailvoo@bigfoot.com | voodoo@earthquakers.org ICQ: 2539612 IRC: #fortress.uk.eq on irc.uk.quakenet.eu.org Description : TeamFortress v2.9 Quake Map Additional Credits to: Gjermund Jensvoll (SirLiam) for the original accel.bsp. ====================== Play Information ======================== This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com. Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : Yes New Graphics : No New Models : No New Music : No Demos Replaced : None Level vised for GL : Yes ======================= Construction ======================== Base : New level, but constructed around the design of accel.bsp Editor(s) and Utilities used : Worldcraft, ented, bsp2wad Known Bugs : None known Construction Time : Approx. 7 hours Build Time : 12 seconds Build Computer : P166, 48 megs RAM Vis Level 4 : 92 seconds Light : 96 seconds ======================= Installation ======================== This archive contains 6 files. -accel2k.txt: You are reading it now. -accel2k.bsp: The map file. Place it with your other TeamFortress maps. -tf_flag.mdl: This goes in your fortress/progs directory. -backpack.wav: This goes in your fortress/sound/misc directory. -cap.wav: This goes in your fortress/sound/misc directory. -flaget.wav: This goes in your fortress/sound/misc directory. ======================= Game Play ======================== This is a four team TeamFortress CTF map. There are 4 teams to this map, team 1 (blue), team 2 (red), team 3 (yellow) and team 4 (green). Each base consists of one very small two-leveled fort, situated above a pool of bubbling slime. There are four platforms which move to the center and back to your base - using these you can get entry to enemy bases, and enemys can get entry to yours. If the server you are playing on has the Grappling Hook enabled, you will be able to "Grapple" your way over to the other base as well! There are also other ways to get between bases. Be creative. In the center of the map on a small floaty platform is a megacharge. This will give you 25 seconds of invulnerability. In each base on the lower level is one backpack, which dispenses ammo, armour and health. Each team must retrieve enemy flags from either of the enemy bases to score. Instead of there being a single flag in the center of the map, each team now has their own flag to defend, and hence three flags to capture. Your flag is kept on a coloured pedestal on the upper deck of your base. Defend this! Don't let any players from other teams even get near it! There is another white pedestal on your upper deck. This pedestal is your "capture point", so called because you "capture" enemy flags here (d'oh!). This is how your team scores points - a player from your team must infiltrate either of the enemy bases, grab their flag, and somehow get home in one piece, then cap the flag at the cap point. !!!!!! SERVER ADMINS !!!!!! For the best gameplay of this map, the Grappling Hook needs to be ON. It can be off if other maps need it like so, but it's best with it on. POINT SYSTEM: All teams: 2 frags & team score for a captured flag for the whole team, with an additional 2 frags (making 4 frags) for the guy who actually captured it. ======================= Misc Information ======================== This map is based on the design of accel by Gjermund Jensvoll. I have been unable to get in contact with him as the e-mail addy in the accel readme is out of date (The original was made in Janurary '97. I'm guessing he is not involved in any TF stuff any more). ======================= Copyright & Legal Information ======================== (c)copyright 1999 by Voodoo (Nick Grey) Feel free to do what you want with the contents of this .zip, under two conditions: 1. The .zip remains unmodified from it's original form and all it's contents are kept constant. 2. I am acknowedged as the author. Email: mailvoo@bigfoot.com | voodoo@earthquakers.org ICQ: 2539612 --eof--