**** This map designed for the TeamFortress v2.5+ quakeC mod **** Release Date: September 22, 1997 ================================================================ Title : Aquatic Fortress v1.0 Filename : AquaFort1.zip Author(s) : [VF-X]Excalibur Original Map Design : [VF-X]Excalibur How to Contact me : Thunderbolt_@hotmail.com #Macross (Undernet) Description(Read Below) : Team Fortress 2 team map ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.5 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com TeamFortress : Yes, max is 32 but 16 is enough Single Player : Yes, just to look around Cooperative : No Deathmatch (2-16) : No Difficulty Settings : No New Sounds : Yes, Sounds from CTF 4.0 (Capture and Take sounds) New Models : No New Textures : Yes, borrowed from various sources (colony1, rock1, introseq) New Music : No Demos Replaced : None AutoTeam : No Hook : No * Construction * Base : New from scratch Editor(s) used : WorldCraft v1.1 v1.5 QuArK v3.9 QBSP Light rVIS v1.0 EntEd v2.0 Known Bugs : Haven't had a chance to test this map on a QW or any other server so I'm not sure. From what I can see so far, it's bugless. Build Time : About 2.5 weeks QBSP : >5 minutes light -extra : 385 secs rVIS : 57 secs * Other Info * Description: Ok it's not the most spectacular map out, but it's my first complete map, so don't go critizing me be about it. I would like suggestions on what should be worked on, suggestions, and comments (good or bad). Basically the 2 bases are identical except for a few textures to seperate the two bases. Each team has a computer room. In that room, there is a key and a goal. The key is in to top right corner of the room, and the goal is the panel on the right wall. You'll have to swim a little to get to each base, but their is plenty of Scuba Gear and 4 biosuits in each base. 9 supply bags in also present. There's nothing new in this level, because like I said, it's my first map and I'm using it to tutor myself on map making. 10 frags for each capture and that's about it. Hope you enjoy it. How to use this map: Unpack aquafort1.bsp to your quake\fortress\maps directory. If you want to run it on a LAN server or just take a look around, load quake with -game fortress and type MAP aquafort1 in the console to load it. If you want to play on a QW server running this map, copy the aquafort1 file into your quake\fortress\maps directory. * COPYRIGHT NOTICES and PERMISSIONS * Link this file to any ftp or web site if you like. The textures and sounds are from the Makers of Colony, The Rock, the Team Fortress Staff, and the maker CTF. Talk to them for whatever reason. You may NOT put this level on any commercial CD or diskette set without my EXPRESS WRITTEN PERMISSION. If I find out you've done it, I'll come hunt you down and do very evil things to parts of your body you may have up until then thought safe from harm.