**** This map designed for the TeamFortress v2.65 quakeC mod **** 8/12/97 ================================================================ Title : BaM Filename : bam4.bsp Author : Brian Green Email Address : bmg@kcbbs.gen.nz QW : BaM]Midori[BH Description : TeamFortress v2.65 Quake Map TeamFortress Homepage : http://www.planetquake.com/teamfortress : http://www.teamfortress.com Additional credits : Iikka KerEen for the textures used in this level. : John Cook for making 2fort4 the map this level is based on. : All the Beta testers that helped make this map what : it is now... ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.65 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress Single Player : No Cooperative : No Deathmatch (2-32) : No TeamFortress (2-32) : Yes Difficulty Settings : No New Sounds : No New Graphics : Textures from the ikbase.zip by Iikka KerEen New Music : No Demos Replaced : None * Construction * Base : New level (structure similar to 2fort4) Editor(s) used : Worldcraft 1.5b (Registered), EntEd, Edit Known Bugs : None... (Yet) Build Time : 2 Weeks.. Qbsp : 10 Mins Light : (Extra)about 40 Mins RVis : (Level 4) about 1 Hour (Transparent Water Vis) * Game Play * If you know 2fort4-5 then you know how to play this map. A couple of new things added: 1) The enemy flag located in the basement has two entrances to the flag room; the main corridor and the Vent located just outside the door (Shoot to open) 2) The Spawn rooms have a Push effect to keep the spawn camping down. If you try and enter the enemy spawn room you will be pushed back out. 3) Under the bridge is the water access to the fort. The water entrance door has to be shot before it will open. * Other Info * Included in the zip are a set of binds that, if used can help the team play aspect of this map. To use them copy "bam-d.cfg", "bam-o.cfg" and "bam.cfg" to your quake/id Connect to a server running the BaM map Bring down the console and type "exec bam.cfg" F11 will change between Defence and Offence Binds and Keys F1 to F10 to display the messages bound to them. (In say_team mode) * Final Words * I had a limited time in which to build this level so some things I wanted to include got left out... Hmm, maybe BaM5. Please Email me with any suggestions, Bugs etc , Thanks. Above all just have fun. Brian (BaM]Midori[BH).