**** This map designed for the TeamFortress v2.6 quakeC mod **** 30/10/97 ================================================================ Title : Bedlam v1.2 Filename : bedlam11.zip Author : Martin Eriya (.Martin) Email Address : martin@shadowfx.demon.co.uk Description : TeamFortress v2.6 Quake Map Players Designed for : 16+ Check out these pages: http://www.planetquake.com/teamfortress Server Operator Instructions: Please set the timelimit to 30 minutes - any longer and people will be knackered ================================================================ * Play Information * This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : Sort of New Music : No Demos Replaced : None Level vised for GL : Yes * Construction * Base : From scratch Editor(s) used : Worldcraft, Adquedit, EntEd Known Bugs : Only one (!) Construction Time : 78 hours Build Computers : Intel Pentium 166, 96Mb, 16Gb Storage Intel Pentium 133, 64Mb, 12Gb Storage BSP Build Time : 38 seconds Vis level4 : 44 seconds Extra Light: : 240 seconds Files included in zip: tf_flag.mdl (put in fortress/progs) bedlam12.bsp bedlam12.txt NOTE: THIS IS A 16+ PLAYER MAP! If you think its too hard with less bring some friends! ====================== GAMEPLAY ======================== OK - simple one. Get the other team's flag. Use the back way or a frontal assault. Fluid defence is the name of the game here - there are no class restrictions so be aware that scouts may be after your flag in a BIG way. Bridges may be detonated by Demomen. They may be repaired only by Engineers who must hit the six switches (three to each side of the bridge). Engineers may also break the bridges by hitting the same switches. You only have 30 seconds before the switches reset and they must all be active if the bridge is to be changed. Main base doors must be opened with the buttons above them. Snipers - hide and kill people, you know the drill :) Thanks to: Team fortress guys for the trendiest goal ideas - Nova for asking me to join - iD for Quake (!) - Flob for the kind use of the Nova TF server. Bugs: NOTE!! I dont seem to be able to solve this bug - its due to the way the bridge entites were designed and the way Quake treats them (if I'm wrong my appologies to iD). Anyway, the lighting on the bridges fails to light the players properly. You are still visible to other players - but it is quite difficult to make out sides or some classes. In any instance this merely means you need to pay more attention :) (c)copyright 1997 by Shawn Schultz NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED THREE (3) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. Email: martin@shadowfx.demon.co.uk