**** This map designed for the TeamFortress v2.6x quakeC mod **** 10/19/97 ================================================================ Title : PCGS Battleground Filename : bground2.zip Author : Michael Mattson (Wedge) Email Address : wedge@nwi.net Description : TeamFortress v2.6x Quake Map Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress ================================================================ * Play Information * This map does not work properly without the latest TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch : Yes TeamFortress : Yes Difficulty Settings : No New Sounds : Yes (Thank you 3wave and Robin Hood) New Graphics : Yes (Modified the Flag Skin a bit) New Music : No Demos Replaced : None * Construction * Base : Started from scratch, my own idea Editor(s) used : Worldcraft Shareware (I'll get to it!) , EntEd Known Bugs : None (I hope, let me know if you find some) Build Time : 1.5 months. The full compile time was about 1.2 hours on a P120 with 32 megs of ram. Thanks to :Id, Team Fortress Software, My wife Shannon, and the PCGS Crew: Ace, Bifferroo, Bludgeon, Chuckles, Crash, Delbert, El Jeffe, Grizzle, Hausman, joker, Roboz, Shivic, Stinger, Videoman, and Zilter. File Locations: The .mdl files go in your fortress/progs directory. The .wav files go in your fortress/sound/misc directory. If you don't have all of the stuff needed, the server will send it to you and put it in the right place. Revisions: bground2 * Moved center sewer access pipe to the water. * Added platforms under water next to sewer pipes. * Flags were not respawning quickly enough, worked to alleviate this. * Flags were eventually vanishing forever, worked to alleviate this. * Moved some ammunition points around a little. * Added an "arrow slit" to the center "tower pillbox." * Fixed the goofy scoring system. bground1 * Initial release. Simple Game Play: Take control of the flag stations by running across the touch pads and defend them. Scoring is based on length of time stations are held by a given team. Detailed Map Info: There are two fortresses, two outposts and the center area. The fortresses and outposts are assigned a color (The fortresses are obvious, the outpost color depends upon which fortress it is closest to). The Point system works like this: 1 frag, 1 point (duh). Hold your fortress for two minutes: 20 team points Hold your outpost for one minute: 5 team points Hold the center flag for one minute: 15 team points Hold the enemy outpost for one minute: 10 team points Hold the enemy fortress for one minute: 20 team points There is health available just inside of each fortress. It heals 20 points of damage per second. There is ammunition available in the fortress courtyard and in the towers. They add a bit of ammo every second. There is grenades/detpacks/medpacks available in the backpack in the armory. There is specialized armor available in the team armory. There is ammunition available all over the level, these replenish every two seconds The bottom 2 feet of water is actually lava, don't touch (heh, heh). The sewer system has 6 entrances (and no lava). There are no team powerups. Game Play Notes: It's pretty important to work in groups. Protect a given flag station and keep the enemy from running over the touch pad (Demomen are very effective for this). Another proven tactic is to have a "shock group" set up -- Just run around and suicide at the touch plates to screw up enemy scoring. Keep assaulting the enemy fortress. You don't actually get to score there very often, but it keeps the bad guys busy. Make a point of running over the touch plate in your own fortress whenever you respawn. Remember, there's always another way (except into the fortresses). Send questions, comments and criticism to: wedge@nwi.net If you live in the Central Washington State area and are interested in the PC Gamers Society, contact wedge@nwi.net or see our Web Site at: http://www.nwinternet.com/~stinger See you at the end of my sights... Michael Mattson (A.K.A. Wedge) wedge@nwi.net UIN: 2152319