**** This map designed for the TeamFortress v2.6x quakeC mod **** 10/19/97 ================================================================ Title : Battleground SCRUM! Filename : bgscrum2.zip Author : Michael Mattson (Wedge) Email Address : wedge@pcgs.org PCGS Web Site : www.pcgs.org Description : TeamFortress v2.6x+ Quake Map Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress ================================================================ * Play Information * This map does not work properly without the latest TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch : Yes TeamFortress : Yes Difficulty Settings : No New Sounds : Yes (Thank you 3wave, Robin Hood and Williams) New Graphics : Yes (Modified the Flag Skin a bit) New Music : No Demos Replaced : None * Construction * Base : Started from scratch, my own idea Editor(s) used : Worldcraft Shareware, EntEd Shareware Known Bugs : None (I hope, let me know if you find some) Build Time : 3 weeks. The full compile time was about 52 minutes on a P120 with 56 megs of ram. Thanks to Id for a wonderful game engine Team Fortress Software for the best Quake MOD around! My wife Shannon for putting up with my inattention during map creation Sgt. Thundercock for Entity advice Chris Hanson for the custom texture work All the people on the TF Administrators list The PCGS Crew for Playtesting: Ace, Bifferroo, Bludgeon, Chuckles, Crash, Delbert, El Jeffe, Grizzle, Hausman, Joker, Lenon, Red Omen, Roboz, Shivic, Spiphy, Stinger, Videoman, and Zilter. File Locations: The .mdl files go in your fortress/progs directory. The .wav files go in your fortress/sound directory. The .bsp file goes in your fortress/maps directory. Revisions: bgscrum2 * Modified entities for Internet Friendly play * Optimized the structure to reduce lag * Added "Status Boards" * Removed pulsing lights and lava balls (to reduce lag) bgscrum1 * First play test Simple Game Play: The Fortress are across the battlegrounds from one another. Take the stations in order progressing away from you fortress. All stations require teamwork to take control. When your team controls all stations, run a Suicide Mission on the enemy fortress. Touch their pad to score big! Detailed Map Info: There are two fortresses, two Lava Arenas and the Center Arena. The fortresses and Lava Arenas are assigned a color fore referencing purposes. Each Arena has two touch pads and a flag stand. A team member must be standing on each pad for your teams flag to go up in that arena. The Arenas must be taken in order, progressing away from your fortress. The Point system works like this: Hold your Lava Arena: 2 team points per minute Hold the Center Arena: 3 team points per minute Hold the enemy Lava Arena: 4 team points per minute Succesfully penetrate the enemy fort on a Suicide Run: 10 team points There is health available just in each fortress, In the Center Arena and in each tower. There is ammunition available in the fortresses and in the Center Arena if your team controls the Center Arena. There is grenades/detpacks/medpacks available in the front hall of your fortress. There is specialized armor available in the ramp room of your fortress. There are no team powerups. The sarcophogus is in front of a teleportal to the Center Arena. It will move aside if your team controls the Center Arena. The "Score Boards" in the pond area represent each station on the map. A Blue panel will show up if the section is controlled by the Blue team. And, conversely, a red panel shows up if the red team controls the area. The banners represent the fortresses. This is a quick "Status Monitor" so teammates leaving the fortress can tell which stations their team controls. When a player is standing on a touch pad, the rest of his teammates will receive a message telling them that someone is needed at which arena and which pad they are needed on. Final Notes: This map REQUIRES team play. It will probably not do well on "open" servers because of the team play required. It works wonders at a LAN party, though. Send questions, comments and criticism to: wedge@pcgs.org If you live in the Central Washington State area and are interested in the PC Gamers Society, contact wedge@nwi.net or see our Web Site at: http://www.pcgs.org See you at the end of my sights... Michael Mattson (A.K.A. Wedge) wedge@pcgs.org UIN: 2152319