================================================================ Title : Bridge War Files : bridgewar.bsp protarm.mdl bridgewar.txt Author : AcId DaeMoN Email Address : nsane@earthling.net Description : The idea for this map came out of an earlier map I made that I never released called King of the Hill (there are probably many of maps like it I never saw but who cares?) The object is to get a player from your team on the platform at the center of the bridge and keep him there. Every 15 seconds, the team holding the bridge will be resupplied. There is little health on this map, making medics necessary. A lighter part of the bridge can be destroyed by a detpack to make it much harder for a team to get to the center. And be sure to look for the special armor hidden on the map. And if you get confused by this description, you aren't alone cause I couldn't make much sense of it when I read it either. ================================================================ * Play Information * This map does not work properly without the TF modification. Single Player : Yeah, but only if you wanna look around Cooperative : No Deathmatch : Yes Team Fortress : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Monsters : No New Demos : No New Models : Yes QuakeC Patches : No * Construction * Base : New map from scratch. Editor(s) used : Quake Army Knife, Version 4.07 Compililers : wqbsp, arghlite (extra sampling), rvis (level 4) Known Bugs : None. Build Time : Dunno, don't keep up with that stuff. Thanks to id for Quake and TFS for the best Teamplay mod ever.