*** this map designed for the TeamFortress quakeC patch *** http://www.planetquake.com/teamfortress 13th of April 1999 ================================================================ Title : The Cargo Hold Filename : cargo1.bsp Author : Povo-H4T Email Address : analchode@hotmail.com Description : My first completed TF map! Get TF from : http://www.planetquake.com/teamfortress ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes, 2 - 32 players, Probably 5 per team optimum Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Worldcraft + EntEd Known Bugs : Not that I know of, but don't piss me off by mailing shit to me. I'm working on cargo2 which WILL be a LOT better. Build Time : Light - VIS - ================================================================= Details: This map is designed specifically for the TeamFortress quakec patch v2+. It is capture the flag style map, with the following objectives: Get into your opponents base (in a group of a few people) and press all three buttons situated around the base. Then you can enter their vault and steal their goodies. Exit through the vault entrance or try the secret passage (the little vent thing). Take it to your "processing" area (marked by a sign) and your team gets stocked up with the goodies you stole from the base. You can open up another entrance to the base by going into the lower area and setting a detpack on a crate next to the wall closest to their base There is a board in the main room in each base displaying the status of each teams vault doors (green is closed, red is open). I thought that might be useful considering how pissed off i get whenever someone says "where's the flag?" when it's in the bloody base (USE FLAGINFO YOU FOOLS! :) ) There are a few gripes I have about the layout, but cargo2 (when/if it gets released) will be a fresh start again for the whole map. They layout should be the same, but minor differences/better flow etc.. How to use this map: Copy the cargo1.bsp file into your quake\id1\maps or quake\fortress\maps directory. Then connect to a TF server playing the map, or if you're up for a bit of solo action (so to speak) run quake (or glquake for that matter) and in the console, type "map cargo1" (without the quotes)