*======================================================* This Level designed for the TeamFortress v2.8 quakeC mod *======================================================* *==Map Information======> Title : Charlatan's Compound Version : v2.5 Fixes since last : v2.5 - Added two r_speed's to the mid-nest area - Totally NEW textures - Added two new nests to each base - Removed the notorious speed cheat bug - Removed the extra respawn doors - Added a trap door to the top nest - Pulled the top nest, yet closer to the enemy base v2.0 - Removed un-necessary polygons (ie. The Guardrails are much simpler than before.) - Re-made the upper nest, you'll find it is now much differant from the before. It is now extended out farther and a differant shape. - Added a water entrance - Believe I have fixed the airstrike problem for the Mega TF servers. - Also added another r_speed to the mid- nest area, you'll see what i'm talking about. - Enlarged the Flagroom, Changed Lava to slime, added ramp to leave ramproom, re-did the hall leaving the flag room, added in a pit which can be seen as a hazard for those leaving the flag room or a new way to the flag, you decide. =) - Pulled the bases closer together, hopefully this will fix the ever evident sniper bug. v1.1 - Removed some lips to doorways leading to the ramproom as well as some lips to and from the respawns. I also removed a bar which was actually a bug in the first one version, it was at the front door between the doors. Filename : chacom2r.zip Author : ][v][indslayer Bugs : if you find ANY email me at jsemones@advi.net TeamFortress : YES Level vised for GL : YES THANX TNT!! =) This map does not work properly without the TeamFortress QuakeC patch! which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com. If you are reading this .txt file from somewhere where chacom2r.bsp is not accompanied you may download the map at http://come.to/mindslayer under the maps section or if that url is unavailable for some reason you may also email me at jsemones@advi.net. *==Description of Map===> The map is the basic capture the other team's flag, no complex detpack goals have been added at this time. As for a water entrance there is one now, for this version, there will be no detpack necessity added. However if it turns out to be the main route of traffic, then such things may be added. There is one main route to flag and one main route out, they are through wind tunnels of which each team can use, Unlike in Silvforts. There are 4 routes to take in order to get to the wind tunnel to go in to the flag chamber. Since I am a fellow sniper myself I've aimed much of the surface base at being a sniper environment, there are roughly 10 good spots to snipe from on the surface in each base. Engineers, there are some lovely places for you as well in this map. You'll notice in the ramp room, which is complex in my opinion, that there are numerous places to place a sentry and just inside the main gate I've added a ramp up against the wall similar to the one in Silvfort, except it is larger just for you guys. As for secrets, Sorry guys, none on this map you can look to your hearts content, but don't think the thought didn't cross my mind and that they won't be in future versions either =) *==Construction Info====> Base level : Nothing Editors/Utils used : WorldCraft 1.6a, QuArK, & Ented Known Bugs : the mid-nest "sky lights" fade out at some locations =) Construction Time : 70+ hours at a casual pace (all versions together) Build Computer : P450 (Janus's) Build Time : \ Light -extra : | = 3 hours over all Vis -full : / *==Installation/files===> This archive contains 3 files.. chacom2r.txt : Your reading it now...duh chacom2r.bsp : In your quake/fortress/maps directory, duh taken.wav : In your quake/fortress/sounds/speech/radio/ lock4.wav : In your quake/fortress/sounds/weapons/ giveme.wav : In your quake/fortress/sounds/speech/radio/ capped.wav : In your quake/fortress/sounds/speech/radio/ backpack.mdl : In your quake/fortress/progs/ *==Misc Information=====> Thanks go out to.. - Assman for helping me with Worldcraft when i got lost (ALOT) =) - Janus for compiling my map on his PC, which kicks ass =) - Dyermaker for helping my fix a bug which had puzzled me. - Dyermaker for letting me steal some textures of Unholk =) - JungleRot for giving me the ikbase.wad =) - Whoever the people are that created the ikbase.wad =) - Midori, for two textures off his map =) - TNT for vising this map for GL. - AND LAST BUT NOT LEAST MY DERANGED MIND FOR THINKING UP THIS MAP!! =) *==Legal Junk======> © Copyright 1998 Jonathan Semones NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED THREE (3) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP!