**** This map designed for the TeamFortress v2.7+ quakeC mod **** ================================================================ Title : Circle Jerk Filename : circjrk3.bsp Author : Jim Davis Email Address : hippie@net-alert.com Web Page : http://users.multipro.com/hippie/ Description : TeamFortress Quake Map Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.7 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress Single Player : If you want to look around Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : WorldCraft Build Time : Beats me. 5 minutes, total, on a P2-266? Known Bugs : None that I can find so far. * Gameplay * This map is slightly similar to The Hunted President. The blue team is the only one that can carry the flag. When a blue guy grabs the flag, he keeps it until he dies. He has to get to the pit and leap in. When he does, all of blue team scores. Red team has to prevent him from getting there--when the blue flagbearer is killed, the red team gets points. There is a gold key in the red ledge on the water side. If a blue player carries it to the machine in the lower floor of the red supply shack, the entire team becomes invisible for eight (8) seconds, then visible for two (2). If anyone shoots the button on the outside of the shack, the lava bridge sinks. * COPYRIGHT NOTICES and PERMISSIONS * Authors may NOT use this level as a base to build additional levels. This file may be distributed ONLY over the INTERNET and / or BBS systems. You are NOT authorized to put this level on any CD or distribute it in any way without my permission.