---- This map designed for the TeamFortress v2.65 quakeC mod ---- --------------------------------------------------------------------------- Title : 'The First Cobra TF Map!" Filename : cobra2.zip Files : cobra2.bsp -> goes in your maps dir disc.mdl -> goes in your progs dir all wavs -> go in the sound\misc dir ---------------------------------------------------------------------------- Author : CC-Incinerator Email Address : monkyman@home.com ---------------------------------------------------------------------------- Description : A TeamFortress v2.65 Quake Map Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress -----------------------------= Play Information =--------------------------- This map does not work properly without the TeamFortress v2.65 QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : If you're really really bored Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : Quite New Graphics : Of course New Music : No Demos Replaced : No ----------------------------------------------------------------------------- -= Construction =- Editor(s) used : Worldcraft v1.5? QBSP256C [I now hate qbsp passionately.] Light.exe RVis - this map is NOT vis'd for transparent water Why? No need, it'd ruin the effects. ----------------------------------------------------------------------------- Known Bugs : I hope you have 16mb RAM or you might as well stop reading right now and get another map. :/ Build Time : 1.5 months QBSP - 45 minutes roughly. LIGHT - 10 minutes roughly. VIS - 40 minutes roughly. GLVis'd : *NO* ----------------------------------------------------------------------------- Grapple : I think not. Build Machine : P233 128Mb RAM.. Canopus Pure3d, other stuff I may not have been told ;) Tested With: : P200MMX, P233, Quake, and QW. [should run fine on a P90) Optimal CLient : GLQW running on a P166 /w 16mb RAM Special Thanks : id Software. : CC-Gldm -lets all thank him for compiling the level :) : CC-Commander, CC-Destro, and the rest of the Cobra Clan for playtesting. : All the newsies who had to put up with my unintelligable email babblings :) : Anyone I might have missed. ----------------------------------------------------------------------------- Overview: -------- Layout: There are 2 bases, with parts of each base being unlocked when you bring the enemies disc[new flag] to any yellow teleporter symbols on the ground. [For further info go down to the Scoring section.] The enemy key is on the 4th floor of their base, and hopefully it won't be a 1 man job to take the flag. The bases are connected by 3 areas: 1.) The sewers underneath the bases. [which are _very_ simple, even though they may look daunting at first. 2.) The teleporter array by your teams main respawn room teleport you onto the enemies teleporter pad outside their base. 3.) There is a skyway on the 3rd floor of the bases that connects the bases. Oh yeah, I threw a secret somewhere in there too ;) Scoring --------- There are 4 places you can take the enemies disc: 1.) Bringing the enemies disc to the symbol in your HQ gives everyone on your team 15 [maybe 10..I forget] frags. 2.) Bringing the enemies disc to the symbol in the room down the hall from the armoury unlocks the armoury doors. [Trust me, it _definitely helps your team out] 3.) Taking the enemies disc to the symbol outside your bunker opens the bunker doors. The bunker is a defensive position that allows snipers to snipe enemies teleporting into your base with moderate security to their own well being. [I tried to make it where it's impossible for a sniper to _easily_ cover the pad, it should be noted that it isn't impossible, and relitively easy, to avoid being hit by a sniper.] 4.) Taking the enemies disc to the security checkpoint on the 4th floor enables your early warning system which warns you of enemies near your flag. Notes: ----- This map was designed with playing as a _team_ in mind, I hope that you think about that before you go charging off into the enemies base all by yourself.