// For Team Fortress QuakeC patch, Version 2.6 and later Title: Concept Map Filename: concept.bsp Author: >V< Null (aka, >V< RcL) Email Address: rcl@customized.com // Play Information Single Player: not really (I might be talked into adding monsters (for q2), email me) Cooperative: see above. Deathmatch: if ya like boom stick battles. (if you really want a DM version let me know.) TeamFortress: yup... New Graphics: Few new textures.. few borrowed textures.. mostly id's // Construction Base: none (inspired by lots of maps, mostly, tp_beta2 and dm3) Editors: Worldcraft, Ented Known Bugs: One slightly misplaced brush.. (sorry didn't feel like going through the whole damn compile process again for it. I.E. It's free, don't complain.. :) It is possible to get stuck in the crates by the mega health. *note* I found a mis-aligned texture or two and I couldnt stand to look at that misplaced brush. So I fixed it. But Im not gonna release another copy and make everybody d/l the new one for 2 textures and a brush. But if you really want a fixed copy send me an email. Build Time: just shy of 2 weeks // props >V< Lst for vissing this thing and some ideas. >V< Miles for some ideas. // Overview This map started as just a pure TF DM map. and slowly grew into what you see now. It's simple enough, Get the key(s) and work with your team to stay alive and FRAG! FRAG! FRAG! :) // Other Info If you have less then about 24 megs of ram.. this might get kinda slow in spots Feedback is always welcomed, no matter how trivial. Just send mail to rcl@customized.com, please put "concept" some where in the subject. Thx for playing and enjoy... // How to copy concept.bsp to quake/id1/maps or to quake/fortress/maps --EOF--