**** This map was designed for the TeamFortress v2.8 **** Release Date: 07/06/98 ================================================================ Title : The Cornerstone - Version 1.0 Filename : corner1.zip Author : Chris Patterson, [PPD]-Xizor Email Address : xizor@earthling.net Web Page : http://www.webzone.net/xizor Description : TeamFortress v2.8 Quake Map Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress/ ================================================================ **** Play Information **** This map was designed and tested with TeamFortress 2.8.1. While it may work with earlier versions of TeamFortress (version 2.5 or later, Mega-TF, etc.), compatibility cannot be guaranteed since most servers are now running 2.8 or later. You can download updated versions of TeamFortress from the TeamFortress web page at http://www.planetquake.com/teamfortress/ or from ftp.cdrom.com. TeamFortress : Yes, 16 spawnpoints per team New Sounds : Yes New Textures : Yes **** Construction **** Editor(s) used : Worldcraft Registered Known Bugs : None Build Time : One month (around 90 hours of actual work) Compile Time: : Less than 30 minutes (PII/300-192M) See below for actual compile log Thanks to : Valve (WorldCraft), TFS, id (Quake) **** Installation **** To install this map, put the files into the following directories: \Quake\Fortress\Maps VALLEY1.BSP \Quake\Fortress\Sound\Items FLAGTK.WAV FLAGCAP.WAV FLAGRET.WAV The ZIP file includes path information so that it can be extracted to your FORTRESS directory. **** Game Play **** The map is designed for two teams. Each team has a flag. Between the two sides there is a separate area where the flag is to be captured. The goal is to obtain the other teams flag and take it to the capture point while preventing your opponent from doing the same to you. **** Scoring **** Capturing the flag gives the flag carrier five frags and gives all members of the team ten frags (15 total for the flag carrier). The team is also 'scored' ten points towards the team score. This gives the flag runner a little more ranking potential and still works well with pure team score. When the enemy flag is captured, all players on the team are upgraded to full health, armor, ammo and grenades. Enjoy it, you've earned it. While the opponent has your flag or your flag is away from the lower flag room, a secondary passage to the capture point is enabled through a concealed door. This door can be reached from the base via a hallway from the water room. The door only opens when your flag is not at the original location. **** Comments **** Please report problems, bugs or suggestions related to this map to the e-mail address listed above. Our clan has been playing this map in the final state for a couple of weeks and it's been a blast. I hope your experience is similar. **** Copyright / Permissions **** Feel free to run this map on any public or private TeamFortress servers, as long as no fee is charged to play on the server. You MAY NOT use this map for commercial projects without my permission. This map may be distributed ONLY over the Internet. You are NOT authorized to put this map on any CD or distribute it in any way without my express written permission. Enjoy! Chris Patterson xizor@earthling.net PPD-xiZor **** Build Log For Corner1.bsp **** outputfile: c:\games\quake\id1\maps\CORNER1.bsp --- LoadMapFile --- c:\games\quake\id1\maps\CORNER1.map 2026 brushes 267 entities 50 miptex 3218 texinfo building hulls sequentially... --- Brush_LoadEntity --- 1888 brushes read ---- CSGFaces ---- 13609 brushfaces 47569 csgfaces 9974 mergedfaces --- SolidBSP --- 16705 split nodes 7988 solid leafs 8718 empty leafs 0 water leafs 25740 leaffaces 24098 nodefaces ----- portalize ---- --- FillOutside --- 12468 outleafs --- SolidBSP --- 4337 split nodes 2701 solid leafs 1637 empty leafs 0 water leafs 10710 leaffaces 9763 nodefaces 10864 outleafs 11430 outleafs --- MergeAll --- 4852 mergefaces writing c:\games\quake\id1\maps\CORNER1.prt MODEL: *1 MODEL: *2 MODEL: *3 MODEL: *4 MODEL: *5 MODEL: *6 MODEL: *7 MODEL: *8 MODEL: *9 MODEL: *10 MODEL: *11 MODEL: *12 MODEL: *13 MODEL: *14 MODEL: *15 MODEL: *16 MODEL: *17 MODEL: *18 MODEL: *19 MODEL: *20 MODEL: *21 MODEL: *22 MODEL: *23 MODEL: *24 MODEL: *25 MODEL: *26 MODEL: *27 MODEL: *28 MODEL: *29 MODEL: *30 MODEL: *31 MODEL: *32 MODEL: *33 MODEL: *34 MODEL: *35 MODEL: *36 MODEL: *37 MODEL: *38 --- FinishBSPFile --- WriteBSPFile: c:\games\quake\id1\maps\CORNER1.bsp added 0 texture frames 2968 planes 59360 9240 vertexes 110880 3620 nodes 86880 3218 texinfo 128720 7052 faces 141040 8744 clipnodes 69952 1942 leafs 54376 9485 marksurfaces 18970 33421 surfedges 66842 16925 edges 67700 50 textures 453044 lightdata 0 visdata 0 entdata 30432 ---- vis ---- testlevel = 4 1551 portalleafs 4094 numportals average leafs visible: 69 c_chains: 2171483 visdatasize:43934 compressed from 300894 376.0 seconds elapsed ----- LightFaces ---- extra sampling enabled 267 entities read lightdatasize: 286416 0 switchable light styles 737.0 seconds elapsed