8-12-98 ============================================================================== Title: The Darkages (Release 1.1) Updated bug fixed File: darkage1.bsp Author: Inphidel[NOVA] Email Address: inphidel@digivill.net Clan URL: http://novamarines.home.ml.org Personal URL: http://inphidel.home.ml.org Previous works: None Description: This map is designed for optimum team play and tight defensive if played correctly. You have to simply go into the enemy castle, retreive the crystal and bring it to your treasure chest located on the ramparts in your castle courtyard. I have also created a teleport room next to the upstairs spawn room, tho only an engineer can access the buttons to teleport themselves (there is a 3 second delay) or fellow players. How to install: put the crystal.mdl in your fortress\progs put the darkage.bsp in your fortress\maps ============================================================================== Play Information Single Player No Cooperative: No Capture the Flag: No Deathmatch: No Team Fortress: Yes New Models: Yes New Sounds: No New Graphics: No New Music: No Mega TF Entities: Yes ============================================================================== Construction Base: New level from scrach Editor: Qoole Know Bugs: None Build Time: 2 1/2 weeks Qbsp: 2hours 30minutes Light: 5 minutes Rvis: 4hours 59minutes ============================================================================== Misc -- Bug Fixes -- Airstrike Fixed Sky was raised and texture changed Sentrys now work in the bunkers You can open your own castle front door by walking into it Detpack ammo now in ammor rooms ---------------