*** this map designed for the TeamFortress quakeC patch *** http://www.planetquake.com/teamfortress 4th of August 1998 ================================================================ Title : Dday the Invasion of Normandy Filename : Dday.bsp Author : [TrFShockwave with lots of help from ]KM[Alpha_male Email Address : lief@vt.edu Description : A command point style map with several detable objects Where to get it : Hey you got it already so who cares! ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes, works for 2-32 players, best for 8-24 Difficulty Settings : No New Sounds : Yes New Models : Yes New Graphics : No New Music : No Demos Replaced : None * Construction * Base : from scratch Editor(s) used : Worldcraft Known Bugs : ummm.. don't know of any but let me know if you find em Build Time : 2 or 3 months Compile time : qbsp ->334 secs arghlite ->767 secs netvis ->about 2.5 hrs ================================================================= Details: This map is designed specifically for the TeamFortress quakec patch v2+. It is a command point style map, with the following objectives: The blue team must capture various command points including a V2 rocket site, the gun at Navarone, an advanced weapons research facility, and a german held village. The red team must hold all the command points and prevent the Allies from taking territory. Each team must try prevent the opposing team from achieving their objectives. There are objective dependant respawns available. This means if your team owns the V2 site then some of your teammates will respawn there. The bridge near the village is a valuable objective. The red team recieves 2 points for every 30 seconds that the bridge stands, while the command points are only worth 1 point per 30 seconds. The bridge can only be blown up once so protect it well. The blue team receives 2 points every 30 seconds that the bridge is in rubble. There is a quad damage inside the Advanced weapons research lab. The quad respawns every 30 seconds. The door to the lab is locked and the key is at the V2 rocket site ( on the other side of the map). The point of this is to take the fighting away from just the bridge area. Once the Key has been picked up and the carrying player killed, the key will return in 15 minutes. So basically the key will remain where ever you dropped it until somebody picks it up. Have fun and send me bug reports. If ya like it I'll make a version for TF2. Later!! [TrF]Shockwave Clan Transformers www.trflan.home.ml.org =========================== Copyright and Legal Notices =========================== Don't reverse engineer this map and stuff or hack it up err something. If you do I'll sic [TrF]Evil_shock on you.. And you will regret it.