**** This map designed for the TeamFortress v1.3 quakeC mod **** 28/10/96 ================================================================ Title : deathx Filename : deathx3 Author : John Cook Email Address : cookj@yallara.cs.rmit.edu.au Description : TeamFortress v1.3 Quake Map Additional Credits to : Robin Walker Check out the TeamFortress homepage at: http://minyos.its.rmit.edu.au/~cookj/index.htm ================================================================ * Play Information * This map does not work properly without the TeamFortress v1.3 QuakeC patch, which can be downloaded from http://minyos.its.rmit.edu.au/~cookj or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch (2-16) : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Quest, Edit, EntEd Known Bugs : None Build Time : Several hours * Other Info * This is a 2 team capture-the-flag style map. Each team starts at a different end of the map. In the center of the map is a large key (flag). Any player who capture the flag and returns it to their home base scores 2 points for their team. Whenever a player has the flag, all members of the other team get quad damage. There are three black squares protecting your base from enemy infiltration. If any player on the opposing team steps on one, they take 500 damage. A player with the flag cannot stand on any of the black squares on the ground, except the ones protecting his own base. There are resupply points under the ramps inside your base. How to use this map: Copy the .bsp file into your quake\id1\maps or quake\fortress\maps directory. Then run quake. In the console, type "map " (without the quotes)