*** this map designed for the TeamFortress quakeC patch *** http://www.planetquake.com/teamfortress 2nd of November 1998 ================================================================ Title : DEMACH1 Filename : demach1.bsp Author : Marcus 'ZorlaK' Winter :ICQ 5452309 Email Address : zor_lak@hotmail.com Description : Small map for BIG action ;) Where to get it : ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes, will work for upto 32, but will get too much Difficulty Settings : No New Sounds : No New Graphics : Kinda (quake II textures) New Music : No Demos Replaced : None * Construction * Base : New from scratch (although 2mach1 gave initial idea) Editor(s) used : WorldCraft + EntEd Known Bugs : None really Build Time : A few hours a week ,spread over a few months ================================================================= Details: This map is designed specifically for the TeamFortress quakec patch v2+. It is capture the flag style map, with the following objectives: The blue team must capture the red flag from the turret of the enemy base, and take it to the turret of the blue base. The red team must capture the blue flag from the turret of the enemy base, and take it to the turret of the red base. Each team must try prevent the opposing team from achieving their objectives. If the flag carrier is killed, they drop the flag to the ground where it remains for 30 seconds after which it returns to the basement. Unlike standard CTF, team members cannot return the flag by running over it. This is the first compleated(and distrubuted) map i have done.There have been serveral DM style maps before this, but they have never seen the light of day(mostly due to HD failure!) Enjoy! =========================== Copyright and Legal Notices =========================== Errrrr you can mess with this map as much as you like, as long as credit it given where credit is due !(thats if i deserve any that is :)