**** This map was designed for the TeamFortress v2.6x quakeC mod **** 11/15/97 ================================================================ Title : PCGS Dogs of War Filename : dow.zip Author : Chris Hansen (Stinger) Email Address : stinger@nwi.net Description : TeamFortress v2.6x Quake Map Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress ================================================================ * Play Information * This map does not work properly without the latest TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch : Yes TeamFortress : Yes Difficulty Settings : No New Sounds : Yes (Thank you 3wave and Robin Hood) New Graphics : Yes (Hall of Heroes textures created, a few other misc textures, not to mention the team mascots, Snoopy and The Cookie monster, and the texture of the beautiful Julie Strain as F.A.K.K. II--long live Heavy Metal!), plus Wedge modified the Flag Skin a bit to display the PCGS acronym. New Music : No Demos Replaced : None * Construction * Base : Started from scratch, original Editor(s) used : Worldcraft Shareware (I'll get to it!), EntEd Known Bugs : The flags sometimes don't change until you respawn. The scoring entities work fine, however. Build Time : Ain't it relative. The full compile time was about 2 hours on a P166 with 32 megs of ram. Thanks to : Id, Team Fortress Software, Wedge (who rescued my blasted attempt at entity editing), and the PCGS Crew who have served as my inspiration and playtesters. Revisions : None yet in the public issue. Simple Game Play : Take the flag stations by running across the touch pads. Detailed Map Info: There are two fortresses (Snoopy and Cookie) and the center area (F.A.K.K. II). The fortresses are assigned a color: Snoopy is red, Cookie is blue :) The Point system works like this: 1 frag, 1 point (duh). Hold your fortress for one minutes: 10 team points and 10 team health points Hold the center flag for one minute: 10 team points Hold the enemy fortress for one minute: 10 team points The fortresses are supplied with a full supply of health armor and ammo all stored within ammo rooms which are visible by each team. However, you can only collect as long as you're in your own colored fortress. At the entrance of each fortress, is a short supply of health and ammo for either team. The Center Flag has only ammo (Medic!) Game Play Notes: Assign a team to each flag station. That team is responsible for Offense and Defense when it comes to that station. Send questions, comments and criticism to: stinger@nwi.net If you live in the Central Washington State area and are interested in the PC Gamers Society, contact wedge@nwi.net or stinger@nwi.net or see our Web Site at: http://www.nwinternet.com/~stinger Chris Hansen (a.k.a. Stinger)