----=== Face ===---- ********************************************************************* YOU must have the latest TEAMFORTRESS version to play this map. Go get it at http://www.planetquake.com/teamfortress as well as tons of othersites. ********************************************************************* Mapname: ----=== Face ===---- Filenames: face.bsp face.txt (this file) Author: Ron Reed aka "£örзÇhÅø§ ¤ «£øÅ»" Contact Info: ICQ UIN: 10418594, Email: dewizard@oz.net ********************************************************************** Instructions:1) Place face.bsp in you Quake/fortress/maps folder. 2) Join a Team Fortress game running the Face map ********************************************************************** FILE INFO: Editors used: Qoole New sounds: NO New Models: NO New Textures: NO Deathmatch: NO CTF: NO Teamfortress: HELL YES! Alone: Go ahead check it out.. boring with no kills though... (no monsters).... Time to build: About 3 days on and off Compile Time: about 13 minutes total! Check out the specs below if your interested! P200/24 MB RAM Known Errors: none yet, Alert me of problems! Game play: get the flag and cap it! And grab a frag or two on the way! ********************************************************************* Thanks go out to: ID For quake! TFS For an asskicking MOD! Lithium for Qoole the ass kicking editor! (best around!) ]SWAT[HaXMephiT for pointing me to Qoole and the help with my frame rate! And last but not least... My girlfriend for getting me off my ass to get this done! ************************************************************************ ********************************* SPECS ****************************** ************************************************************************ ******** BSP ******* Enhanced QBSP 29 (Rel 3), changes by Tom Grandgent/Woofer (tgrand@ultra.net) outputfile: face.bsp --- LoadMapFile --- face.map 1071 brushes 172 entities 22 miptex 394 texinfo building hulls sequentially... --- Brush_LoadEntity --- 1004 brushes read ---- CSGFaces ---- Building surfaces.. 7242 brushfaces 44423 csgfaces 3421 mergedfaces ----- SolidBSP ----- 5001 split nodes 2419 solid leafs 2583 empty leafs 0 water leafs 8676 leaffaces 8030 nodefaces ----- portalize ---- ----- FillOutside ---- 3634 outleafs ----- SolidBSP ----- 1285 split nodes 853 solid leafs 433 empty leafs 0 water leafs 4144 leaffaces 3802 nodefaces ---- MergeAll ---- 2184 mergefaces writing face.prt MODEL: *1 MODEL: *2 MODEL: *3 MODEL: *4 MODEL: *5 MODEL: *6 MODEL: *7 MODEL: *8 MODEL: *9 MODEL: *10 MODEL: *11 MODEL: *12 MODEL: *13 MODEL: *14 MODEL: *15 MODEL: *16 MODEL: *17 MODEL: *18 MODEL: *19 MODEL: *20 --- FinishBSPFile --- WriteBSPFile: face.bsp Searching the graphics wadfile C:\GAMES\Qoole\work\face.wad... added 0 texture frames 1143 planes 22860 4065 vertexes 48780 1378 nodes 33072 394 texinfo 15760 3010 faces 60200 2707 clipnodes 21656 599 leafs 16772 3495 marksurfaces 6990 14639 surfedges 29278 7331 edges 29324 22 textures 252912 lightdata 0 visdata 0 entdata 22289 Processing time: 9 minutes, 50 seconds (0:09:50) ******* LIGHT ******* 172 Entities 61 Lights 0 Switchable Lights 164 Seconds ******* VIS ******* Level = 4 454 Portalleafs 947 Numportals Average Leafs Visible: 41 c_chains: 122021 visdatasize:9328 compressed from:25878 29 Seconds elapsed Yes I know 29 seconds?? no way!! yes way and it worked! :) Need help? have a comment?? contact me! Contact Info: ICQ UIN: 10418594, Email: dewizard@oz.net