**** This map designed for the TeamFortress v2.6 quakeC mod **** September 1997 ================================================================ Title : Mr Flibble's Castles v2.0 Filename : FlibCas2.zip Author : Mark Rosten (Mr Flibble) Email Address : mrflib@globalnet.co.uk Description : TeamFortress v2.6 Quake Map Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress/ ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.6 QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress/ or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Editor(s) used : Worldcraft Registered Known Bugs : v1.0 crashed server after 15 minutes. : sometimes got stuck in centre of map. : v2.0 none known. (please let me know if you find any) Base : New level from scratch Editor(s) used : Registered WorldCraft, EntEd Known Bugs : None known Construction Time : 6/7 hours for v1.0 then about 10 hours for changes Build Computer : 166 MHz Pentium w/32 MB BSP (GL version) : 1858 seconds Light : 2189 seconds Vis - Level 4 : 1974 seconds Inspiration for level : None really. I just love maps Castles :) Thanks to : Brook Elliot (proxy) (proxy@virtualscape.net) who : contacted me via ICQ (cool proggy) to tell me about : errors in v1.0 and suggest changes. Thanks dude! : Id, The guys at TeamFortress, Raistlin for Ented, : My bastard cousin Chris for suggesting the extra rooms : (as if I didn't have enough to do already) : My brother Neil (QW: Lucifer) * Game play * This is a standard 2 team, 2 flag TeamFortress CTF level. Each team must defend their flag and attack the enemy team and steal their flag. Once the enemy's flag is placed in the circle on the floor of the flag room then the capturing team gets 10 points and all team members get 10 frags. * Map History * I was bored one saturday recently so I decided to knock up a map in an afternoon to play in a LAN session for 8 players the next day. This map was the result of about 6/7 hours with Worldcraft. It isn't very pretty but it plays quite well for up to about 16 players. It might be a bit hectic for 32 players, I don't know. please let me know what you think. v2.0 was released about 2 weeks later after I found out about the server crash problem from Proxy (thanks again mate). * My Other Maps * flibcast : Original v1.0 flibcast map 2evil1f : 2 Teams, 1 flag The single flag starts mid-way between both bases and each team must get the flag into their own flag room and defend it. The longer it is in their flag room, the more points and frags their team gets. The other team must capture this flag and place it in their flag room. 2evil2f : Standard 2 Team, 2 flag CTF map. same layout as 2evil1f (see above) but for normal CTF rules. hexTF : 2 Team, 1 flag idea. Get the flag from the middle into the ENEMYs base to get the points. I personally don't like this idea now, but let me know if you do :) massivTF : My third map and first (released anyway) using the way-cool editor Worldcraft. This map is huge, I encountered the Quake map limits whilst designing this map. 2 large bases seperated by an outside area with extensive waterways going into each base. mbase_tf : A 2 team TF map with 2 identical bases seperated by a large body of water. One of the first TF maps to use coloured textures to identfy the base that you are in. tf_attdef : My first map ever! (and it shows :) A TF map designed for attack and defend with 2 teams * Other Info * If you like this level mail the server operators and let them know. Any comments/suggestions/ideas welcome. * How to use this map * Copy the FlibCast.bsp file into your quake\id1\maps or quake\fortress\maps directory. In quake (using Team Fortress) type 'MAP FLIBCAST' (no quotes) * Copyright / Permissions * Authors MAY / MAY NOT use this level as a base to build additionallevels.This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.