*************************************************************************** 8/30/98 This Level is Designed for Mega-TF Only *************************************************************************** Title : FrontLine Filename : frontlin.bsp BSPFileSize : 1,332,596 uncompressed Author : DyerMaker (created for Ambush, MD.) Email Address : dyermaker@antrononline.com Description (more below): detpack other team's essential area Additional Map Info : http://www.telefragged.com/blueprints/frontline.html TeamFortress Info : http://www.planetquake.com/teamfortress Mega_TF Info : http://www.antrononline.com/mega-tf *************************************************************************** Play info: Single Player : To look around Coop : No Deathmatch : No Mega-TF : Yes (classic TF will miss essential parts) Difficulty Settings : No New sound/music/graphics: 3 sprites, handful of textures, 1 model Base : New level from scratch Tools used : WorldCraft 1.5b (Reg), DOS edit, CustEnt's QBSP, RVIS, IKLITE, AdQuedit, QMe, QuakeMap, PSPro HandBuild Time : appx 60 hours spread out over 30 days (this version) Compile Time : 113 seconds with CustEnt's QBSP Vis Info (non-GL) : machine: Pentium 233 64 MB RAM testlevel = 3 1509 Numportals 129 seconds elapsed Light Time (extra) : 170 entities read: 2min 6sec, IKLITE Known Bugs : This is v1.3. It's not really a "bug" but I get this all the time: you can "step out" of the transport Chinook. That's because the visual and physical helicopters are 2 seperate entities. The "visual" one turns and the physical one doesn't. Also, starting QWCL.EXE with a heapsize of 65,536 has been reported to smooth gameplay. *************************************************************************** Other: Playinfo : This is not straight-CTF. The object is to get your team's demoman behind enemy lines and have him det- pack the enemy's critical possession. Reds need to blow up the invading (Blue) team's supplies, while the Blues need to assassinate the Red's commander. Red and Blue Basecamps are *not* duplicates of each other. Players will find their favorite squad to join at map load: 1:Offense, 2:Defense. BLUE TEAM INFORMATION: The Blue team is the "invading" (offense) team. Conquer Red's territory primarily by destroying their chain of command. Assassinating he Red's General (via detpack) gives Blue Team 10 points. Blues respawn in a hovering Chinook helicopter. AMMUNITION: Ammunition can be retrieved from the back of the Hummer or near the Supply boxes. Grenades and Detpacks are resupplied inside the Blue's Cave. BLUE SCOUT: Calls in Aerial support by turning on the radio in the Blue's Tent. A Transport Chinook arrives outside the jungle to transport Blues to the Red's FrontLine. Red's may ride the Chinook back to the Blue's FrontLine, as well. BLUE DEMO: Scores points for the team by det packing the Red's General (in the Reds tent). RED TEAM INFORMATION: The Red team is the "home" (defense) team. They are trying to blow up Blue's supplies to keep them from invading their territory. Destroying (via detpack) the Supply boxes gives Red Team 10 points. Reds respawn in the Hospital Tent (big red + ). AMMUNITION: Ammunition can be retrieved from inside the Red's tent (where the General is). Grenades and Detpacks are resupplied inside the Red's Cave. RED SCOUT: Activates minefield by touching the activation lever inside Reds Tent. RED DEMO: Score points for the team by det packing the Blue's Supply boxes. RED ENGINEER: Digs out "trenches" for Red team with your spanner wrench. This will expose long passageways that lead to the Battlefield. ANY RED CLASS: Activate the Tank by standing be- hind the turret. Tank shoots twice every 10 sec. Secrets : Wraith of clan Nebula found a killer spot to grenade jump to, so I added a slow, lean goal to restore his health, armor & ammo. You can't see the goal, but if you find it it says "Wraith's Rock!" *************************************************************************** Version Info: : new in beta 1.1 (Public Beta) Fixed goal messages. (doh!) Added marching dogs. Armors are now kevlar + wooden. (both) new in beta 1.2 (Public Beta) Added (2) Wraith's Rock goals. Added maphelp line. new in v1.3 (Public Release) Lots of fixes: reds can't destroy blues supplies until they're back. (doh!) All (hopefully) messages are correct now. Resupplies give 100% of stuff the first time. I'd like to think I'm done now :} *************************************************************************** Install Info: TeamFortress Files: : fortress\progs moon_md.spr : fortress\progs vinez_md.spr : fortress\progs mine_md.spr : fortress\progs heliprop.mdl *************************************************************************** Legal: : (c) 1998 DyerMaker All rights reserved. Distribution via Internet for TF Game play on TF servers is granted without charge and at own risk. *************************************************************************** Thanks: : id, for Quake The TFS crew, for Team Fortress Carl Glave, for CustEnts Ambush, MD., for getting CustEnts working with Mega, for heliprop.mdl & mine_md.spr, and for ur patience! JamsBonBon, MD., for letting me squash ur ideaz :P Big Thank You to the Private Playtesters: Enon`, Pineapple, MD., Zombie, MD., JamsBonBon, MD., Ambush, MD. Wraith, for the cool spot (Wraith's Rock!) Everyone who wrote in support of FrontLine You, for reading this :} *************************************************************************** Page Pimp: Need help with your TeamFortress Map? *** Get Your Answers At Blueprints *** http://www.telefragged.com/blueprints ***************************************************************************