FUNHOUSES (version 2) for TeamFortress.... A kinder, gentler Funhouses ********************************************************************* YOU must have the latest TEAMFORTRESS version to play this map. Go get it at http://www.planetquake.com/teamfortress as well as tons of othersites. ********************************************************************* Mapname: Funhouses Filenames: funhous2.bsp laugh2.wav b3.mdl Author: John Morse aka "Cattlebritches" Contact Info: ICQ UIN: 1763661, Email: johnmorse@earthlink.net realistik: 2018739 (UIN) real@tyler.net (Email) Thank You: I need (and want) to thank thank realistik from Clan SinTheTiK who has helped me out a whole bunch. He made the balloon model for me since I couldn't manage to do a thing with qME. He also fixed some "bad" textures for me too. And last but not least he listened to all my bitching and moaning about every single problem I encountered. Thank you realistik! Please do not send negative comments to realistik. He is an innocent bystander. Feel free to share good comments with him, I doubt he'll mind =] Map description: uhhhhh.... Funhouses. A lot of things that I would have liked to do were left out because I was afraid of pushing my luck with the Quake engine and Quake servers. Anyway, it is 2fort like but with neat things here and there... Look below for a better description. ********************************************************************** Instructions:1) Place funhouse.bsp in you Quake/fortress/maps folder. 2) Place laugh2.wav in your Quake/fortress/sound/misc folder. If one doesn't exist then go ahead and make one. 3) Place b3.mdl in your Quake/fortress/progs folder. ********************************************************************** FILE INFO: Editors used: Worldcraft, Ented GL-VIS: YES, however GL runs slowly on lower end machines. New sounds: YES New Models: YES New Textures: hmmmm, I have used a lot of textures I haven't seen before but they are mostly downloaded from here and there... Deathmatch: NOPE CTF: NOPE Teamfortress: WOOHOO! Alone: sure if you want to walk around I guess (no monsters).... Compile Time: 10 minutes on a P166/106MB RAM Known Errors: none (yet?) ********************************************************************* GAMEPLAY Funhouses is a capture the flag, or in this case balloons, map. The basic layout of the bases is similar to 2forts but there are plenty of things here and there that will add a sense of being different.There are tricks and traps here and there. Some are potentially deadly and some are just to be goofy. The enemy balloons are in the enemy basement in a small house of glass (also called a house of mirrors). AS a BONUS for those of you who actually read this readme I will say that when you grab the enemy's balloons there is a teleporter right beyond them.Just take an extra step and you will enter it. It only takes you to the next room but if there was an enemy demoman with a pipebomb trap, just waiting for you (with a smirk on his face) it could come in handy =] The enemy balloons are captured behind the clown hat on your funhouse roof. The resupply packs are in open rooms! I repeat! The resupply packs are in open rooms! This will be very evident once you play this map. HOWEVER, the resupplies do NOT refill enemies. It does however make it difficult to just sit in there. This is NOT meant for an open invitation to respawn camp which is a lowly form of gameplay. BUT if a teammate is about to grab the balloons it would seem beneficial to keep people busy with something else while they ran like hell now wouldn't it? Let's try to show some self-control everyone... Resupply packs resupply you FULLY every 1 second so it shouldn't be necessary to sit on one pack for any length of time. I had to cut myself short at 230 or so entities (I think that is a lot...) but I would have liked to have done so much more! There are trains, elevators, platforms, fake walls, wind tunnels, airfans,and all kinds of other stuff. Rooms are pretty big since I was met with some resistance in my 1st map making experiment (skys48)of small confined areas... OK! Let's PLAY! ******************************************************************* UPDATES IN VERSION 2 1)Rocket jumping tube now allows good rocket jumpers and very good grenade jumpers to access the balcony. 2)I have outlined the air fans and put big arrows on them. Now for God's sake stop complaining! If you can't get over that little square of lava now you must be a freak! ;) 3)The main elevator is now twice as fast 4)Many walls of water have been removed, including the one between the bases. 5)Removed some platforms to keep entity count down. 6)Made the Quad backpacks refill after 2 minutes instead of 45 seconds 7)The room next to the glasshouse now has slime instead of lava in it 8)Only the backpack in the basement refills grenades 9)There are now 4 trains between the forts instead of 2 and they are faster! In other words.... GIB! 10)This map is now VISed for GL (If you use GL you may have a slight advantage due to the water transparency. However, using GL makes it difficult to find the air tunnel that takes you to the balcony once you are in the enemy fort.) NOTE: that GL on lower end machines could result in slow gameplay.