**** This map designed for the TeamFortress v2.5 quakeC mod **** 7/18/97 ================================================================ Title : Crowns Filename : crowns1.bsp Author : Walter Brameld Email Address : wb20659@appstate.edu Description : TeamFortress Quake Map Additional Credits to : id, for Quake : the whole TeamFortress crew : Jeremy Morton (Raistlan), author of the Hedge, for EntEd and for his time in helping to trouble-shoot and test this map, as well as offering a few cool suggestions. : James Oprysko (tjmax) for doing the skin for the crown. : Ben Morris, for Worldcraft Check out the TeamFortress homepage at: http://www.telefragged.com/teamfortress ================================================================ NOTE: This map has been level-4 revised for water transparency by Tim [Maniac] Doris (e-doris@students.uiuc.edu) * Play Information * This map does not work properly without the TeamFortress v2.5 or higher QuakeC patch, which can be downloaded from http://www.telefragged.com/teamfortress Single Player : Just to look around Cooperative : No Deathmatch : I guess, if you really, really want to. You won't find any weapons. TeamFortress : Yes! Oh, yes! Difficulty Settings : No New Sounds : No New Graphics : crown.mdl, qmark.mdl New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : WorldCraft v1.2, EntEd v2.0 Beta4z, qME v3.0, Paint Shop Pro v4.12 Shareware, Dos EDIT Known Bugs : None yet Build Time : I have no idea how many hours, but I worked on it off and on for about a month, from the middle of June to the middle of July, 1997. : light (extra): 767 seconds : vis (level 4): 25 seconds on a Pentium 200 with 64 meg ram * Other Info * There are four files in the zip - crowns1.txt (this text file) - crowns1.bsp - crown.mdl - qmark.mdl Put crowns1.bsp into your fortress/maps dir. Both of the .mdl files go in your fortress/progs dir. Feel free to use the crown.mdl and qmark.mdl in your own TF maps. They both have 4 skins, 0 - 3, which are the colors, in order, of the 4 TF teams. This is my first Quake map. It's almost a CTF map, except for two differences: - They're crowns, not flags (why? beats me :) - To get to the enemy's crown, you first must steal their key. To get their key, go through their front door and down the LEFT corridor. Then take a right, and you'll be in the general area. Once you have their key, go back to their main entrance area and go down the RIGHT corridor. Unlock the door, grab the crown, and take it back to your base. The dropoff point is the circle with your team's logo on it in the room at the bottom of the ramp down your left corridor. (Blue team's logo just happens to be a crown; that doesn't have anything to do with the crowns in this map.) Once you unlock their door, it stays unlocked until their crown is captured. So, if you get killed and lose their crown and it gets returned, you DON'T have to go back for their key. When you have their key, the key icon lights up. When you have the crown, YOU light up. :) When you use the flaginfo alias, it will only tell you about the crowns. I would have liked to have been able to make it so that it told you about the keys as well as the crowns, but that is impossible with the way the flaginfo code is set up. There is a place in each crown room (the spinning ?) where you can check on the keys. Each capture is 10 frags for you and your teammates and 10 team points. ****************** *** Strategies *** ****************** There are three windows at the front of each base for snipers. Another area for snipers is the wall between the bases. Heavy weps guys could hang out in the tunnel through that wall. There is plenty of room for sentries in the key and crown areas. But whatever works for you...;) You might get the idea to stay in the enemy's crown room while one of your teammates captures the crown, but I think this would be a very bad idea. Spies change color and skin. When you get the enemy's key, you do not lose your disguise. You do lose it when you get the crown. Sorry, no grappling hook. :) Oh, by the way, there's a wall in each base you can blow up with a detpack...(if you find that wall, you'll soon see why I disabled the grappling hook) * COPYRIGHT NOTICES and PERMISSIONS * Just don't sell any of these files without my permission. Please distribute them freely, as long as you include this .txt file. Again, feel free to use the crown.mdl and qmark.mdl in your own Team Fortress maps.