10/23/97 ***************************************************************** Title : Gold Rush ]I[ Filename : gldrush3.bsp Author : DyerMaker (Clan Kavorkian) Email Address : tazmen@soundcom.net Description (more below): Team Fortress Map: Old West, Gold Mines Add'l Info : http://www.antrononline.com/quake ***************************************************************** Play info: Single Player : To look around Coop : No Deathmatch : Yes (Team Fortress only) Difficulty Settings : No New sound/music/graphics: 3 wav's, nugget mdl, 5 textures Base : New level from scratch Tools used : WorldCraft 1.1a Build Time : 2 weeks Vis Time : 2 hrs 50 min on Pentium 166MMX 32 MB RAM Light Time : 37 seconds Known Bugs: : too new to tell Legal: : (c) 1997 DeVance DeZynes, Unltd. All rights reserved. Distribution via Internet for TF Game play on TF servers is granted without charge and at own risk. Other: : Rob the other team's bank for team scoring, or bring gold nuggets to your team's bank for frags. Bring gold upstairs in your bank to activate a series of three alarms. Changes from v3a: : 1) Team scoring is accomplished by robbing banks. (goldrsh3.bsp) 2) You can visit the volcano god again :} 3) Added Maphelp, goalinfo, and high-ascii words Changes from v2: : 1) Added alarm systems for banks. 2) Added a gold delivery message. 3) Removed detpacks. 4) Removed roof access & behind bldg access. 5) Health only in Hospital, Team Only doors. 6) Raised mine shaft roofs, sped up carts. 7) Added a trigger_hurt to bottom of pit. 8) Banks are bigger - 2 stories now. 9) Rocks at both ends of shafts now. 10) Removed access to stables.