15 February 1998 ================================================================ Title : Silicon Valley v1.4 Filename : GTF4.bsp (Greymon's TF) Author : Matt Manuel(Greymon) Email Address : mlmanuel@mindspring.com Description : Team Fortress level with 6 starts per team Thanks : to all my map testers and friends...{TDW}Thabias and {TDW}Rock, IRS and jbenjamin of Clan BK, Thunder, Krayn(COTA), TLA ]TF[, VietCong and Clan {RAGE}, and LARS. Huge Thanks : to Crazy Ivan{F} for doing everything from technical advising to running my map on his server and helping me test it. And to TraCeR{DS} for introducing me to Quake and TeamFortress. Additional Credits : All the usual list of ID and TF programmers ================================================================ * Play Information * Single Player : Sure, if you have nothing better to do than run around an empty map. Co-operative : Umm...I guess, if you need help doing nothing. Deathmatch : Nope. TeamFortress : Of course... Contents : GTF.bsp GTF.txt medpack.mdl chip.mdl New Sounds : No New Graphics : No, but I borrowed medpack.mdl from somewhere(can't remember where). New Music : No Demos Replaced : None, who would replace that great TF movie? * Construction * Base : New level from scratch Editor(s) used : Worldcraft and TF EntEd Known Bugs : Dispensers tend to fall through the floors on the ramps to flag. I'm not too concerned about fixing this though. I'd rather engineers use dispensers to reload the team. It is TEAM Fortress, right? Also, some people have told me they are unable to download the mdls from servers. Build Time : Too long. Two weeks on and off due to school. Compile machine : Pentium 200, 32 Megs Compiltaion Time : Around 15 mins total (using rvis) ================================================================ * The Aim * Standard Capture the Flag TF. Actually, it's a computer chip, and you have to process it, but you get the idea. Silicon Valley, as in the place where you computer chips are made. Figure it out. Also intended to make TEAMS necessary...I hope it works... ================================================================ * Other Info * Well, this map is pretty simple. Two forts at opposite ends of the map separated by water (hmmm...sounds familiar). In addition to a narrow bridge, there are two ledges high on the walls providing a way across the water. Of course, there are water passages to get you out of the water if you fall in. This map is intended to be hard to cap on. The chip return is set at 25 seconds to make it more difficult for one person to cap alone by moving the flag forward bit by bit. Hopefully this map will force people to work in organized team fashion, such as assault and defensive squads. When you steal the enemy's chip, take it to the computer terminal at the entrance to the flag area. Capping the enemy chip does NOT add to individual frags. I did this to allow you egotistical players who think individual frags are all that matters a chance to see who really does the best. Team scores are the standard 10 points per cap. There is a door immediately to the left inside each base that can only be opened by the home team; it's not a bug. Also, the respawn doors are one way to prevent respawn camping (thanks to John Cook, 2fort5, for the idea). Due to the small bases and people complaining about respawning making it too difficult to cap, I'll see if I can change it for the next version (assuming I have to do another). Everything else you should find out in play. :) =============================================================== * Copyright / Permissions * You are free to post it anywhere free of charge only...but tell me if you do. Any server who wants to use it, please do. In fact, you all better or I'll get real upset. Do not include this map in any CDs or map packs without my written permission.