## Released 1 December 1997 ## **** This map designed for the TeamFortress v2.6 quakeC mod **** October 1997 ================================================================ Title : Retinal Burn's Hangars Filename : hangars.zip Author : Sly Fox (Retinal Burn) Email Address : slyfox01@globalnet.co.uk Description : TeamFortress v2.6 Quake Map : First ever Quake map Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress/ ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.6 QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress/ or from ftp.cdrom.com Single Player : No, only for looking around Cooperative : No Deathmatch : No TeamFortress : Yes Yes Yes!!! 16 teamplay starts per team, 32 players. Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Unregistered WorldCraft, EntEd Known Bugs : None known, First release Construction Time : 6 weeks Build Computer : 120 MHz Pentium w/32 MB BSP : 30 mins Light : 1190.0 seconds Vis - Level 4 : 70653.0 seconds (SO frustrating!!!) Inspiration for level : Work, sad I know but thats was the original idea. : Ideas from friends. Thanks to : Id, The guys at TeamFortress, Raistlin for Ented, : MUCH MUCH thanks to Mr Flibble for his help with the : entities side of things and Brother Leper ~B~ for telling me : which parts were crap and needed replacing * Files included in this archive * hangars.bsp : Map file. (see below for instructions) hangars.txt : The text file you are reading now :) * Game play * This is a standard 2 team, 2 flag TeamFortress CTF level. Each team must defend their flag and attack the enemy team and steal their flag. Once the enemy's flag has been captured and put in the back of the truck the whole team should get 10 frags. * Things you need to know about this map * Nothing really special about this map except for the design I hope. The only detail you need is that only a demoman can blow the grate to enter the teleporter at the bottom of the drain. * Map History * Well, none exceptional except that I got the idea while walking around a work, made a few basic schetches and set to work figuring out how to make Worldcraft work, that done it took me about 3 weeks to get the design made and a further 3 weeks to make the entities and textures right. * My Other Maps * No other maps made yet but plenty in the designing(head) stage. I made a domed roof a few days ago and intend to make an Abbey/Cathedral map soon for the Brotherhood Clan. * Other Info * If you like this level mail the server operators and let them know. Any comments/suggestions/ideas welcome. If anyone wants the .map/.rmf files to hack around with just email me at the above address and ask politely * A plea to server operators * If you use this map on your server, please email me as I'd like to play one of my maps in the Internet and see how it plays with loadsa players :) If you have problems running this map (it crashes, etc) PLEASE let me know! Thanks. * How to use this map * Copy the hangars.bsp file into your quake\id1\maps or quake\fortress\maps directory. In quake (using Team Fortress) type 'MAP HANGARS' (no quotes) * Copyright / Permissions * Authors MAY use this level as a base to build additionallevels if they mail me first and ask nicely. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.