**** This map designed for the TeamFortress v2.5+ quakeC mod **** Release Date: January 10, 1998 ============================================================== Title : hcamp : ie. Hank's Campground Filename : hcamp.bsp Author : James I. Battles aka: Hank or MaTr1X Hank Email Address : battles@cybertron.com web page : http://sierra-tech.net/okaloosa/pages/bailbonds Description : TeamFortress v2.5+ Capture the Flag style map Additional Credits to : -id for making Quake -Ben Morris for WorldCraft -Jeremy Morton carrier of the Ented torch! If you need an editor, Ented is an valuable tool unless you are an einstein in the entity editing world! Even so it will still save you time in correcting errors that even einstein might make eg. TYPE-O -The Jones's/ Your Map is a step up! -All the map makers of TF Maps -The one single person I ran into on Gamespy chat who gave me some advice about Rvis so I could finish this thing: Here it is Rap! It is still to big and I am sure the next one will be smaller. There is to much gray even at full vis:) Thanks also goes out to GOOSE. I don't know you personally, but your prefabs were a vitale learning tool. ************************************ ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.5 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com TeamFortress : Yes Single Player : Only if you like dancing by yourself:) Cooperative : No Deathmatch (2-16) : No Difficulty Settings : No New Sounds : Same ones but enclosed . and thanks owed to the designers(Gotflag.wav Cap1.wav and Cap2.wav)packaged w/in case you don't have them! Models : Nope! Textures : All from quake and wads supply from Worldcraft plus extras from TFconsole.Thanx Console ! Demos Replaced : None AutoTeam : I think I turned it on ! too many more important things on my mind like bugs! Hook : No * Construction * : It has been a mess just for this one map.I finally filled three rather large chunks of it and removed some things including one wicked four tear spiral staircase. Believe me it was not without pain . excerpt: I am releasing this even with the grey because I worked too hard on it just to let it go. I will try to fix it and rerelease it. If any body can truly make a contribution to the correction of this problem , let me know. Thank you! version update: This is a revised version with many corrections and some changes.To my knowledge there are no bugs, however the grey is still there. The map is sound though and free of editing mistakes . I am 99% sure of that! The last 2 mistakes I found were type-o mistakes team_no2 instead of team_no 2 and goal_results instead of goal_result. changes:- Pulled all the cluttering ammo and replaced with backpacks - Changed the two sniper elevators from shootable doors to func_plat with team_no identification! -tweaked the flag and capturepoint messages! -fixed the intermission view. -remember if a door or something doesn't work for your team IT WASN'T MEANT TOO! :) Editor(s) used : WorldCraft Ented WQBSP rVIS 1.0 Bugs :no Build Time : About 1 week QBSP : <685 seconds xtra-light : 5598 secs rVIS -full : 36,095 secs Slightly longer than the last version. Once I aborted on the larger ver. after 30 hours This was not going to be a big deal. * Other Info * Description: 2Fort style map/find a way in and steal the flag take it back to the upper tears of your fort and On the blue side it's second from the top access the stairs. On the red side it's on top access the wind shoot just inside the front door up one flight of stairs. However as in the same way that some doors are team assigned, the bottom wind shoot leading into the red fort is also assigned only to red. the bottom door leading from the water into the blue fort is assigned only to blue so that makes it fair!There are wind tunnels leading from the blue water side to the red water side and visa versa. On the blue side there is a shootable hidden door. in the water on the far left facing toward the red side.On the red side in the same geometric type of position ,the same kinda of tunnel with no secret door. On the blue side in the water you will notice a disk.It is a teleporter to the shadow ring room[use for blue only]. On the red side it is a lava looking square at the end of a ramp of Q's exclusive to red to the same room!In the room are assigned return teleporters to opposite roofs of the bridges. That should give you a basic functionality of this thing. note: If you see a box with different signs shoot it . If it is assigned to your team , it will open.The only one that isn't that way is the one against the wall leading to that quad power and is not exclusive to either team. I will continue to learn and try to produce a better map each time. My p/200 with 96megs of ram stb lightspeed card with MONSTER 3d accelerator is almost extinct.My motherboard came out before the dimm offering. Yes I only have EDO simm, but there is 2 16s and 2 32s and that is ok for now. Next a couple more of these and then Q2--TF YEAH! How to use this map: Unpack hcamp.bsp to your quake\fortress\maps directory. If you want to run it on a LAN server or just take a peek at it, load quake with -game fortress and type MAP hcamp in the console to load it. If you want to play on a QW server running this map, copy the hcamp.bsp file into your quake\fortress\maps directory. It's freeware! Play it and have fun. If it sparks a little creative light in your mind, then use it. Sparks are hard to come by now days. I am just thankful that my nephew , Jimmy Murphy aka: Jumpin came in one night,and said why don't you make a TF map. Special thanks to my nephew. If you run into Jumpin in a game remember he may be only 13 out here, but in there he is jumpin and pretty damn good at it. He understands teamplay quite well and as an opponent he is Ruthless. I helped {:o) NOTICE: This is a re-release of this map. The first one just plain wasn't ready. However this one is ! Get in there and take no prisoners:) Thanks from : James I Battles aka: MaTr1X-Hank in QW! E-mail- battles@cybertron.com You may NOT put this level on any commercial CD or diskette set without my EXPRESS WRITTEN PERMISSION. Remember I am a bailbonds agent. : ) Enough said. Tanx from Hanx!