**** This map designed for the TeamFortress v2.5 and higher quakeC mod **** Release Date: january , 1998 ================================================================ Title :Hatfield vs. McCoy Filename :hvsmc.bsp Author : James I. Battles aka: Hank or MaTr1X Hank Email Address : battles@cybertron.com web page : http://okaloosa.com/law/bailbonds Description : TeamFortress v2.5+ 2fort style map Additional Credits to : My buddy Jeremy morton dba:ENTED Next thing you Know I will be doing command point systems.If I can come up with a worth wild theme : That Qme lite thingy :) : -id for making Quake -The guys at TF -Ben Morris for WorldCraft -My Family for putting up with me! -All the map makers of TF Maps =============================================================== * Play Information * This map does not work properly without the TeamFortress v2.5 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com TeamFortress : yes Single Player : No this is a feud! Cooperative : No Deathmatch (2-16) : I put a couple deathmatch respawns. So on a small lvl If you wish. Difficulty Settings : No Sounds : There is another text with this zip including info for anyone not having these wavs used. New Models : yes 2 bottles of moonshine and a skunk. New Textures : No New Music : No Demos Replaced : None Cheat checking : yes Hook : No * Construction * Base This map is rigged to weed out all the free spammers in the neighborhood.There is 4 places,2 to protect each team from the cheap kill. The respawn points on each side are backed behind two doors,but thats not a problem for the crafty freespammer.I strongly suggest to these people that if you get past the first door, that you keep clear of the second because it is the only thing around the opposite teams respawn that is even remotely coded for the spammers. :) It's coded to spam the spammer.Just touch it . Besides the packs are also coded. For gameplay description read on! Editor(s) used : WorldCraft reg. ented reg. wqbsp vis extra light Known Bugs : No maybe in the wording[I didn't have anybody to lan with, but I think it is jest fine.:) Build Time : wqbsp : 49 sec. light -extra : 702 secs VIS -level : 762 secs * Other Info * This is a little story bout a man named Hank with a little help from worldcraft out with the maps he did crank. One day he was editing like a fool got to messin with tf entities and thought this would be cool! Set a spell load ya rockets up! And don't pay much mind to the skunk. He don't respawn but every two minutes. Description: This is an unorthedox moonshine stealin flag capturin can- of whoopass with a pollkat eg. skunk hidden in the area around where the vaults are. Ok your moonshine bottle is in there base. you can see it over there. Just fight your way in and get it! Then run like a scalded dawg fer yer teleperter. Thats in yer base. The other teams won't work for you. The teleperter will spit you out in the area of the vault which can be defended by either team also. there are rampways that lead up to the top of each vault. I installed illusionary wall under the ramps with coded packs for each team. Don't forget there is a pollkat somewhere down there.Look for a semi difficult area to reach. You will find him there. If you get the pollkat,you get limited invis and quad. 15 seconds woohoo! Anyway all that is superfulous. The moonshine bottle is the only thing that will open the other teams vault so you can get their flag and take to the square on your side upstairs where you team should be defending against the other team getting their hands on their moonshine.You will notice there are side doors on the vaults.If it is not your vault, I strongly suggest that you avoid these doors.They kill "even more" than the respawn doors.The vault door will stay open for 10 seconds and you have to get in or you will have to go get the shine again because triggering the door removes it from your person. If you are in the vault and the door closes, there are buttons in each vault to open it. the other team will probably use the side door as you run out the front. Again if they do, do not try to run out their door past them on the side . You will die! Additional: Back to the pollkat: Once you find this sorry looking creature the only thing that will trigger the invis and quad is your departure by way of the door way exit in the room that you found him in! This map is freeware. Enjoy it and remember if you don't like the map It is not the end of the world. Installation: Use winzip and extract the hvsmc.bsp file to your: usually c:/quake/fortress/maps folder c being the name of the drive in which you keep quake. You should have the standard wavs I have used in your id1 folder however there is a sound text description with this zip that will help you set this up. I notced alot of people with pak file only in their ID1 dir.Follow the sound text. Rename the sid1 folder to Sound after you put it in the ID1 dir. and place the cap1 and cap2 wavs in you quake/fortress/sound dir. Now take the three mdl. files and put them in : quake/fortress/progs directory and you are good to go. Enjoy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!