Title - Invade the Castle File Name - invade2.bsp Author - [NERD]Brain Description - This is a Team Fortress map for Quake. It isn't like the 2fort maps mainly because there's only one fort. One team invades the castle, while the other defends it and all the relics inside, which act like normal Quake powerups, except that the effects last until it's dropped. Either team can use the relics, but only one relic can be used by someone at a time. If someone has a relic they cannot pick up another one. However, they can be dropped using the "dropitems" command, where another one can then be picked up Once the item is dropped the effects wear off. There is also an ancient scroll, which is the main goal of the invaders. The invaders are to grab this scroll and bring it to a sacrificial altar. This will cast a spell which kills everyone, except for the caster (is he really safe?), and give the invaders 10 points. The ancient scroll can not be dropped like the relics, and can be picked up along with a relic. Sound complicated? It really isn't. Just bind a key to "dropitems" and the rest is basically kill, destroy, and kill some more. Installation - Put invade.bsp in the /fortress/maps directory, the sounds in sound/items, and the models in the /progs directory. This map should replace the previous version which is now outdated. Credits - Hexen 2 for the extra models and sounds Single Player - Only to look around Multiplayer - That's what it was designed for Deathmatch - Maybe, but it's best for teamfortress Editors Used - WorldCraft for the actual level and Quark for extracting textures and learning about the entities and how they are done on other maps Building Time - About 3 months Flaws - None Files in Zip - invade.bsp : The map file relic.wav : Relic pickup sound laugh.wav : Main Goal sound scroll.wav : The Ancient Scroll pickup sound potion.mdl : Invisibility Potion relic model random.mdl : Randomizer relic model tome.mdl : Tome of Power relic model helmet.mdl : Magic Helmet relic model life.mdl : Amulet of Life relic model relic.mdl : Holy Relic model scroll.mdl : The Ancient Scroll model Relics - Holy Relic : Gives extremely durable armor Invisibility Potion : Makes one invisible Magic Helmet : Gradually replenishes ammunition Tome of Power : Gives extreme power to weapons and grenades Randomizer : Has various effects at random times Amulet of Life : Regenerates health and armor slowly Hints - All items return 60 seconds after they are dropped, unless they land in lava, when they return significantly sooner. - The Holy Relic gives very strong armor, so strong that rocket and grenade jumping does not work nearly as well. - If some unfortunate person falls off the edge in the altar room, the ancient scroll returns immediately. This is to make it so that no one has to wait around a long time for it to return. It will not return if the carrier dies before hitting the bottom (hit by rocket in mid-air, suiciding in a panic while falling, dropped scroll missing the ground, etc. Map Properties - 2259 planes 45180 8666 vertexes 103992 2490 nodes 59760 259 texinfo 10360 6272 faces 125440 6105 clipnodes 48840 1393 leafs 39004 8028 marksurfaces 16056 30862 surfedges 61724 15775 edges 63100 95 textures 1022144 lightdata 284425 visdatasize 30803 compressed from 147560 entdata 43944 QBSP - 1398.0 seconds elapsed LIGHT - 2899.0 seconds elapsed (Extra) RVIS - 843.0 seconds elapsed (Level 4) Total - 5140.0 seconds elapsed or 1 hour 15 minutes 40 seconds Revisions - Added a secret teleporter to the battlements, but the secret can only be opened by a button hidden somewhere - Changed how the main goal kills the user. It no longer kills slowly, but only once. It seems better this way because the user kept getting hurt after he restarted. That is fixed now. - The ancient scroll is now glowing so it can be easily seen in dark places. - Minor texture changes - Changed some deathtype messages