Title - Invade the Castle File Name - invade3.bsp Author - [NERD]Brain Description - This is a Team Fortress map for Quake. It isn't like the 2fort maps mainly because there's only one fort. One team invades the castle, while the other defends it and all the relics inside, which act like normal Quake powerups, except that the effects last until it's dropped. Either team can use the relics, but only one relic can be used by someone at a time. If someone has a relic they cannot pick up another one. However, they can be dropped using the "dropitems" command, where another one can then be picked up Once the item is dropped the effects wear off. There is also an ancient scroll, which is the main goal of the invaders. The invaders are to grab this scroll and bring it to a sacrificial altar. This will cast a spell which kills everyone, except for the caster (is he really safe?), and give the invaders 5 points. The ancient scroll can not be dropped like the relics, and can be picked up along with a relic. Sound complicated? It really isn't. Just bind a key to "dropitems" and the rest is basically kill, destroy, and kill some more. Installation - Put invade.bsp in the /fortress/maps directory, the sounds in sound/items, and the models in the /progs directory. This map should replace the previous version (invade2), which is now outdated. Credits - Hexen 2 for the extra models and sounds Single Player - Only to look around Multiplayer - That's what it was designed for Deathmatch - Maybe, but it's best for teamfortress Editors Used - WorldCraft for the actual level and Quark for extracting textures and learning about the entities and how they are done on other maps Building Time - About 3 months, and a few hours for each revision Flaws - None Files in Zip - invade3.bsp : The map file relic.wav : Relic pickup sound laugh.wav : Main Goal sound scroll.wav : The Ancient Scroll pickup sound potion.mdl : Invisibility Potion relic model random.mdl : Randomizer relic model tome.mdl : Tome of Power relic model helmet.mdl : Magic Helmet relic model life.mdl : Amulet of Life relic model relic.mdl : Holy Relic model scroll.mdl : The Ancient Scroll model Relics - Holy Relic : Gives extremely durable armor Invisibility Potion : Makes one invisible Magic Helmet : Gradually replenishes ammunition Tome of Power : Gives extreme power to weapons and grenades Randomizer : Has various effects at random times Amulet of Life : Regenerates health and armor slowly Hints - All items return 60 seconds after they are dropped, unless they land in lava, when they return significantly sooner. - The Holy Relic gives very strong armor, so strong that rocket and grenade jumping does not work nearly as well. - If some unfortunate person falls off the edge in the altar room, the ancient scroll returns immediately. This is to make it so that no one has to wait around a long time for it to return. It will not return if the carrier dies before hitting the bottom (hit by rocket in mid-air, suiciding in a panic while falling, dropped scroll missing the ground, etc. Map Properties - 2246 planes 44920 8590 vertexes 103080 2451 nodes 58824 262 texinfo 10480 6258 faces 125160 6162 clipnodes 49296 1377 leafs 38556 7964 marksurfaces 15928 30778 surfedges 61556 15718 edges 62872 94 textures 1016660 lightdata 285361 visdatasize 32247 compressed from 124871 entdata 43843 QBSP - 1695.0 seconds elapsed LIGHT - 2812.0 seconds elapsed (Extra) RVIS - 896.0 seconds elapsed (Level 4) Total - 5403.0 seconds elapsed or 1 hour 30 minutes 3 seconds Revisions v.2 - Added a secret teleporter to the battlements, but the secret can only be opened by a button hidden somewhere - Changed how the main goal kills the user. It no longer kills slowly, but only once. It seems better this way because the user kept getting hurt after he restarted. That is fixed now. - The ancient scroll is now glowing so it can be easily seen in dark places. - Minor texture changes - Changed some deathtype messages v.3 - Fixed some texture and polyhedron errors - Added a teleporter from the blue suppy room to the altar room, right by the altar. This will allow blue to defend the upper areas more easily. Before, if red passed a certain point, blue could not stop him unless there was a sentry gun or some other defense up there. Just shoot the back panel in the blue supply room and the door will open. - Decreased the scroll capture count from 10 to 5 - The jumps across from the lower ramps to the scroll room are a bit easier. - Changed the secret button that opens the outside teleport. It's now opens for only team 2, so that blue will not accidently open the door. - The entity update from version 2 is in this version, meaning any server playing this don't have to worry about adding the invade2 entity update. The intermission view is pointing in the right direction finally. - In the capture message, 'vengeance' was spelled wrong. That is fixed now. - When a engineer teleports to the altar area from either the anteroom or blue supply room teleports, their cells will be completely removed. This makes it almost impossible to build cheap sentry guns in the altar room. It is still possible if other classes discard cells while in the altar area. Before, blue could just set up one or two guns that were just plain untouchable. Any other defenses like pipebombs, snipers, etc. can still be put in the altar area like before. The torch braziers are also raised slightly to make it harder to put guns on top of them.