**** This map designed for the TeamFortress v2.6 quakeC mod **** 12/21/97 ======================= Map Information ======================== Title : Storming the Castle Filename : jsfort.bsp Author : j.sera Email : jsera@arthur-sera.com Description : TeamFortress v2.6 Quake Map ======================= Play Information ======================== This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com. Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Models : No New Music : No Demos Replaced : None Level vised for GL : No ======================= Construction ======================== Base : Scratch Editor(s) and Utilities used : WorldCraft Known Bugs : cut portal node error Construction Time : 4 weeks Build Time: 7 1/2 hours Build Computer : DX4 100, 16 megs RAM Vis Level 4 : 20026 secs Light (-extra): 5870 secs ======================= Installation ======================== This archive contains 2 files. -jsfort.txt This text file. -jsfort.bsp The map file. Place it in your Team Fortress maps directory. ======================= Game Play ======================== This is a standard Team Fortress "Capture the Flag" map. There are two teams, Red and Blue. Each team must defend their castle and their flag, while attempting to steal the opposing team's flag. The objective is to steal the enemy's flag and carry it to the goal at the top of your castle for 10 points. If a player dies while carrying the flag, it will remain where the player died for five minutes before returning to its spawn point. Be aware, the "Ring of Invisibility" is hidden somewhere in the map. In the true sense of a ring, the wearer retains the ring until death (or they "dropitems" it? haven't tested with 2.6). POINT SYSTEM: Red- 10 points everytime the blue flag is "captured" Blue- 10 points everytime the red flag is "captured" ======================= Misc Information ======================== Thanks go out to TFS for TeamFortress and id software for Quake. Thanks to everyone who has posted an example map or a faq on how to do it all. (The scanner and the Detable walls are other peoples ideas. Thank you.) Thanks to all of my playtesters; KT, MR, NDH, and BW for all of your time and input. BRW I couldn't do it without you. This is my first quake map so please feel free to e-mail me with "constructive" comments. Please let me know what you think. jsera@arthur-sera.com (c)copyright 1997 by Jeremy Sera NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED TWO (2) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. email: jsera@arthur-sera.com