**** This map designed for the TeamFortress v2.8 quakeC mod **** 6/23/98 ======================= Map Information ======================== Title : JSTown Filename : jstown.bsp Author : j.sera Email : jsera@arthur-sera.com Description : TeamFortress v2.8 Quake Map ======================= Play Information ======================== This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com. Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : Yes New Graphics : No New Models : Yes New Music : No Demos Replaced : None Level vised for GL : No ======================= Construction ======================== Base : Scratch Editor(s) and Utilities used : WorldCraft Known Bugs : none Construction Time : 3 weeks Build Time: 7 1/2 hours Build Computer : DX4 100, 16 megs RAM Vis Level 4 : 20026 secs Light (-extra): 5870 secs ======================= Installation ======================== This archive contains 10 files. -jstown.txt This text file. -jstown.bsp The map file. Place it in your Team Fortress maps directory. -the Models Place these in your quake/fortress/progs/ directory. backpack.mdl ammobox.mdl medikit.mdl suitcase.mdl -the Wavs Place these in your quake/fortress/sound/ directory. (within the specified subdirectories) misc/hishock1.wav speech/holyhand.wav speech/2words.wav speech/mission1.wav ======================= Game Play ======================== Three Teams 1. Capulettes 2. Montagues 3. United Nations The Capulettes and The Montagues are at war. They will kill each other on sight. Their goals are to steal the other teams key and take it back to their base. That team scores 10 points. The United Nations is a bit different. Their goal is to keep things even. They will do this by taking a suitcase to the winning teams side. That team loses 10 points and the UN gains 5. The UN can also affect the ammoboxes and medikits scattered around the map. There is a machine that the UN can control. The UN can Hurt or Heal anyone carrying a medikit once every 15 seconds. The UN can Add or Subract ammo from anyone carrying an ammobox once every 15 seconds. So while they gain fewer points from scoring, they have greater power in other aspects. The UN also controls a teleporter pad in the church, their base. Anyone on the Capulettes or Montagues that stands on the pad will be teleported into the enemies lair when a UN offical presses the activating button. There is also a simple subway system beneath the town. There are farecards to operate the turnstills. Beware that vicious third rail. All items in the map are droppable. If you dont like where your key is hide it. If you drop an item out of the map it will respawn again in its original spot. POINT SYSTEM: Red- 10 points everytime the blue flag is "captured" Blue- 10 points everytime the red flag is "captured" Yellow 5 points everytime the suitcase is "captured" ======================= Misc Information ======================== Thanks go out to TFS for TeamFortress and id software for Quake. Thanks to everyone who has posted an example map or a faq on how to do it all. Thanks to all of my playtesters; KT, MR, NDH, and BW for all of your time and input. This is one of my first quake maps so please feel free to e-mail me with "constructive" comments. Please let me know what you think. jsera@arthur-sera.com (c)copyright 1997 by Jeremy Sera NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED TWO (2) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. email: jsera@arthur-sera.com