**** This map designed for the TeamFortress v2.6 quakeC mod **** 24/09/97 ======================= Map Information ======================== Title : Magi Towers Filename : magtowr1.zip Author : Au Yeong Khai Meng (falkon2[HF]) yeah i'm chinese so chide me about it at least my english is understandable :) Email : falkon2@tm.net.my Description : TeamFortress v2.6 Quake Map ======================= Play Information ======================== This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com. Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Models : No New Music : No Demos Replaced : None Level vised for GL : No ======================= Construction ======================== Base : Fresh start. Ideas taken from 2fort4 and 2tech3 Editor(s) and Utilities used : WorldCraft, EntEd Known Bugs : None known. Construction Time : beta: 4 days lag and surface reduced (magtowr1.bsp):1 day Build Time : beta: (with vis and light): a spankin 4 days!!! lag and surface reduced: 2 hours (phew!!) Build Computer : PP150, 32 megs RAM ======================= Installation ======================== This archive contains 2 files. -magtowr1.txt You are reading it now. -magtowr1.bsp The map file. Place it with you other TeamFortress maps. ======================= Game Play ======================== This is a TeamFortress "Capture the Flag... errr Rune" map. There are 2 teams to this map. The Imps (red) and the Smurfs (blue) ---Short Storyline--- The imps want the smurfs flag (which they mistook for an English rune) and the smurfs want the imps flag (which they mistook for an Egyptian rune). The two teams bought big guns.. end of story :) POINT SYSTEM: 10 frags for a capture since the towers once belonged to two powerful Magi (hence smurfs and imps) there are a few leftover surprises to the level the flag is located between the tower tops and the capture point is behind the wind tunnel in the top sniper nest with two BIG windows (the one with the piece of sky in the floor) the towers have icky goo pouring from the top of the tower.. no one know what the magi intended to use it for, but it makes a swell defense system :) also, there is a wind tunnel (i mentioned it before i think) from the top sniper nest that leads directly to the key... only catch - its one way, so coming down will be a problem ======================= Misc Information ======================== Thanks go out to TFS for making TeamFortress, id software for Quake, Goose for his TF entity prefabs beta testers: Jamesbai Kingrat (Hoover{Ded-prez}) uhhhh.. i cant remember all the beta testers, but THANKS TO YOU GUYS!!! This is my first quake map so be gentle. =) NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED TWO (2) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. email: falkon2@tm.net.my ---------------------------------- End of File -----------------------------------