**** This map designed for the TeamFortress v2.5 quakeC mod **** 12/7/97 ================================================================ Title : The Maze Filename : maze.bsp Author : Robert Marotte aka [CG]BrewMan Email Address : brewman@tiac.net Description : TeamFortress Quake Map Additional Credits to : id, for Quake : the whole TeamFortress crew : Clan Gangrene for their help in testing this map, I don't know how far this project would have gotten without the help of my clan. : The author of Quark, couldn't have done as good of a job without it. Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.5 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress Single Player : Yes, for looking around only Cooperative : No Deathmatch : No TeamFortress : Why else would you play Quake on the net? Difficulty Settings : No New Sounds : No New Graphics : Yes New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Quark v3.5-3.7 EntEd Paintshop Pro 4.0 Known Bugs : None known Build Time : Who knows or cares. Took about 2 months from start to finish. I have a real life too. : qbsp : 36 minutes 8 seconds : light (extra): 950 seconds (15.8 minutes) : vis (level 4): 5469 seconds (1.5 hrs) Build computer :Pentium 133 with 32 meg ram * Other Info * There are two (2) files in the zip - maze.txt (this text file) - maze.bsp Put maze.bsp into your id1/maps dir, I put all my maps here. QW and TF will find them no problem. Feel free to use the textures in your own TF maps. This is my first Quake map, and because all I play on the net is TF I figured it should be a TF map. Makes sense to me. The object of this map is to get the enemies flag (key) and return it to your fort by the sniper windows. The dropoff point is pretty obvious. There are 2 ways into the key room and 3 ways out. You have to be observant to find the 3rd way out. Hint look at the walls :-). Oh BTW, the 3rd way is only for the owners of the fort, not the attackers. Each capture is 10 frags for you and your teammates and 1 team point. Plus the one who captures the flag gets extra health/armor. Unlike most TF maps my backpacks give out grenades, only they are given out one every 15 seconds, so if you want to wait a full minute you will have full grenades of both types. Also the backpacks give out one of four different types of armor, they inform you of which type you just got. Kevlar - Bullet proof Wooden - Nail proof Asbestos - Fire proof Blast - Explosion proof There is a special building in the middle of the maze, with 2 doors. Each door only opens for a specific team. There really isn't anything in the room except when you first enter. You get 15 seconds of quad damage and 20 health points. Basically you enter the room, get buffed up, then exit the way you came in, and proceed on your merry way. Only one person from each team can have the quad at any one time. Don't want too many frags at a time now do we? ****************** *** Strategies *** ****************** The secret exit in the key rooms is a great place to put a sentry gun, find it and you will see why. There is plenty of room for sentries in the key areas. Plus the key bridge is just wide enough to put a sentry on. I think that demomen will love the fort's towers. Bounce a few grenades off of the walls for extra distance. Of course the grappling hook is disabled in this map. I hate the damn thing. This map is a good guide to map makers as to the maximum size a map can get. If you turn on NOCLIP and pass thru the wall, with the handicapped sign on it, you will understand. If this map were any longer it would not fit into Quake's boundaries. * COPYRIGHT NOTICES and PERMISSIONS * This map and all its enclosures are copyrighted to Robert Marotte. If you want to include this on a collection of Quake maps you MUST ask my permission first. This text file must be included in any distribution of this work except for server downloads, of course. This map may be used as a base for any and all map makers just give credit to me if you do. If you haven't figured it out by now, I want credit given where credit is due. You may not charge for the distribution of this map except for cost of media. Please note that this map is signed by me in the Worldspawn entity and by a tag included, in brushes, in the map itself to prove ownership. Copyright infringement will be dealt with legally. You are forewarned.