**** This map designed for TeamFortress v1.3x **** 18th December 1996 ================================================================ Title : Marks Water Bases (Team Fortress version) Filename : mBase_TF.BSP Version : 1.05 : (added re-supply points and pickups) Author : Mark Rosten Email Address : mark@barney.dungeon.com Description : Teamplay map designed for the Team Fortress Quake QC addon. (also available for the 3wave CTF system) Additional Credits to : The guys at Team Fortress for listening to some of my lame ideas and for their help. My Cousin Chris, Brother Neil, & my PC Thred, Worldcraft and Quakemap designers ID software of course! ================================================================ The latest version of the Team Fortress patch can always be found at the TeamFortress WWW page: -- GET IT NOW! -- http://minyos.its.rmit.edu.au/~cookj/index.htm If you haven't got it, get 3wave's Capture the flag addon from: http://quake.threewave.com/ Check out the Thred homepage at: http://www.visi.com/~jlowell/thred ================================================================ * Play Information * Single Player : Pretty boring - no monsters, etc. (used only for looking around) Cooperative : Nope Deathmatch : Nope (Designed for Team Fortress!) - 3Wave CTF - : 2 identical team bases with 12 start points each Difficulty Settings : No New Sounds : No New Graphics : Cloned textures with different colours New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : 1st Thred then Worldcraft (when couldn't mirror level easily) then DOS Edit (for TF entity bits) and Team Fortress' map entity editor then Quakemap (for better entity positioning) Known Bugs : None Build Time : 3 weeks of evenings, some weekends when not playing Command and Conquer Red Alert! Texture Wad used : Custom based on Quake101 i cloned all of the team 1 textures and colourised them with Painshop Pro to use as new textures in the 2nd team's base Compile machine : P166, 32megs Ram, Matrox Mystique, 4gig HD, SB16. QBSP Time : 14 mins 3 secs Light Time : 1675 secs VIS (-level 4) Time : 20839 secs Brushes : 2016 Entities : 357 Models : 36 ================================================================ * Other Info * This is my second Quake map, the first being TF_ATDEF which was a Team Fortress only map. But when designing this map I started playing the 3 Wave Capture-the-flag system as well, so I thought I would release this new map for both Quake addons. The idea originally was to have 2 huge underwater bases that you could swim in and around. However, Quake couldn't manage all of the brushes in one huge room, so I opted for 2 identical bases seperated by water. Next map? Dunno, haven't thought up a good idea yet. Maybe a 3-4 team map? Any ideas anyone? * How To Play This Map (Team Fortress) * First of all you need to unzip the .BSP file into your QUAKE\ID1\MAPS directory (creating the MAPS directory if you haven't got it!) or place it in a MAPS subdirectory in the Team Fortress directory (eg \QUAKE\FORTRESS\MAPS) ================================================================ * Copyright / Permissions * Authors MAY / MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. * THRED LISCENSE INFORMATION * This map was made with Thred. It is acceptable to distribute this map over the Internet and BBS systems for free. It is not acceptable to play this map on a commercial Internet server. It is also not acceptable to charge for this map in any way or charge for distribution of this map. This includes CD-ROM collections of all kinds.