3-20-98 ============================================================================== Title: Sniprwar Mod File: mod2.bsp Author: -==Merc==- Email Address: brain1@innocent.com Icq: 3133822 URL: http://brain1.dyn.ml.org Description: Just a modification of Sniprwar. Just a tad bit better. Contains: mod2.bsp, mod2.txt File Locations: mod2.bsp - fortress/maps mod2.txt - wherever ============================================================================== Play Information Single Player If you want to learn it first. Cooperative: No Capture the Flag: No Deathmatch: No Team Fortress: Yes New Sounds: No New Graphics: No New Music: No Odd Textures: Yes Orthodox Map: Uhhh...nope..not in any way. ============================================================================== Construction Base: Sniprwar Editor: Worldcraft Known Bugs: When entering the base and turning left, you have to jump. Under that stoop is a grey spot. Of you aim at that grey spot, wherever you are standing your gun sight will stay. There is also a func_wall on the top of the blue's sniper nest. At a certain place and angle it will appear invisible. Build Time: 15 hours Test Time: 3 hours ============================================================================== Little Background and then some. Ok, this is the first map I have edited. I am unable to make my own as of late. I hope to come out with a demoman war though. Just as soon as I learn some more stuff. Anyway, this is just like the normal sniprwar with a few modifications. 1. You have full access to both bases or forts. 2. Walls divide the playing field but are split in the middle. 3. Only one way in, one way out. 4. No flags. Purely KILL, KILL, KILL. I also plan to either edit this one or make a new one with all the classes enabled. Just as soon as I figure out how to do that. If you know how please let me know at brain1@innocent.com Special thanks to the following people: [MG] Scorpion (Creator of Qdeth2 and 3) for his patience with me and my annoying questions. ID for making Quake Creators of Team Fortress Worldcraft Creators Myself for trying to do this. Shoutouts: Bruin Phantom K3N Virus PartyPooper Zoom (former clan leader) Doom Squad (clan) Torn Limb (clan) Rod (helped me with my Quake server) Clan Kavorkian for Mega-TF Opinion: I would just like to say that those Quake players out there who just play maps and don't think about the time it took to make it, you have no idea. It is very hard to do these maps. Until you actually sit down and try to do it you really have no idea how hard it is. Anyway, I would just like to congratulate all the map creators and to keep up the good work. You certainly earn a place in Quake's hall-of-fame. -==Merc==- brain1@innocent.com