**** This map designed for the TeamFortress 2.5+ QuakeC mod *** Title: OMDjr Revision 4 FileName: omdjr4.zip Author: Jerry (OMD-Xtmeme) EMail: dday64@earthlink.net Description: TeamFortress Quake Map ---------------------------- This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com. Single Player: No - Unless you want to run around Cooperative: No Deathmatch: No TeamFortress: Yes Difficulty Settings: No New Sounds: No New Graphics: No New Models: No New Music: No Demos Replaced: None Level vised for GL: Yes ---------------------------- Base: New Construction Editor(s) and Utilities used: Qoole Registered, EntEd Registered Known Bugs: Lower Respawn doors come through flag area floor (oop). Email any you find to dday64@earthlink.net Construction Time: 2 days Build Time : 3 hours. Build Computer: P200, 64 megs RAM BSP: 325.0 Seconds Vis Level 4: 1136.0 Seconds Light: 135.0 Seconds ---------------------------- This archive contains 6 files. -omdjr4.txt You are reading it now. -omdjr4.bsp The map file. Place it with you other TeamFortress maps. -tf_flag.mdl This goes in your fortress/progs directory. -flagtk.wav This goes in your fortress/sound/misc directory. -flagcap.wav This goes in your fortress/sound/misc directory. -chink.wav This goes in your fortress/sound/misc directory. ---------------------------- Revision 4 ----------- So many things and problems fixed I don't even want to think about it. Revision 3 ----------- I added a water passage into each base from under the bridge. It comes up on two sides of the ramproom in the corners under the ramps. I also re-did the ramps to make them sleeker. Still need a little fixing that I'll do if I have to fix/add something else too. Revision 2 ----------- I changed the backpacks to give red armor. I also fixed some of the sayings, and added another sniper area. Revision 1 ----------- This is an ordinary "Capture The Flag" style TeamFortress Map. There are two teams, Blue, and Red. Each start in their own building, and must get across the bridge into the enemy base, go up the ramps in the ramproom, turn left or right, go up to the left tower, and get the flag. Bring it back to your right tower, and cap The Flag Area on each base is in the left tower (lookin at base) or right tower (looking inside base). It is up at the top of the tower, accessible only by ramps. The Capture Area on each base is in the right tower (lookin at base) or left tower (looking inside base). It is up at the top of the tower, accessible only by ramps. ---------------------------- Thanks go out to TFS for making TeamFortress, id software for Quake, and all my clanmates that urged me to finish this map and get it working. Also some thanks to the entities added into 2fort5, which i used to help mine. Also some thanks to Someone, who told me how to get this working in GLQuake. And finally, to everyone that tested each new revision of the map, and helped me get it bug free.. Chizad, Hexxer, Zombie, Fedex.. and more. Thanks. ---------------------------- (c)copyright 1998 by Jerry Glonek NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED THREE (5) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. email: dday64@earthlink.net